Post by kiwistickers on Jul 6, 2018 6:32:42 GMT
Name:
Tyson Nissan
Username: ItsTheFunkTruck
Race: Dwarf
Class: Cleric
Role: Tank
Profession: Alchemist
Level: 1
Languages:
Dwarf
Human
Abilities:
Racial ---- Once per combat, may treat an attack that strikes you as one power level lower. (Light becomes Weak, Moderate becomes Light, etc. Weak is completely negated.)
Racial Drawback: One less dodge (bring your base total to 2 dodges a combat.)
Role ----**Perk** Self Sufficient! Passive ability. The first ability that you use on yourself in combat to either heal damage or to mitigate an attack is treated as one power level higher.
Class ---- Cookies N CREAM!! Tyson's move set is designed around distracting and debuffing foes to target him while lower HP allies put in the bulk of the attack.
- Casanova Kiss it Better - Tyson can kiss (or blow a kiss to a player/NPC within 10 meters) to heal a (Light) amount of damage and (Weak) status affliction.
- Carry Meeeeeee~ - While carrying an ally, Tyson will redirect any damage targeted towards them to himself unless he is killed. While being carried by an ally, both gain a (Light) defensive boost. While being carried/lifted/grappled* by a foe, both their defense is reduced by a (Light) amount.
- Collateral Damage - Tyson can utilize normally non-combative items and environmental objects for either (Moderate) strength and a (Weak) debuff, OR (Weak) strength with a (Moderate) debuff. Tyson can apply up to 1 elemental effect to the debuff. However, after using this ability, the object will break. (Examples, smashing a bottle over the head, throwing a chair at someone)
- Couch Potato - Tyson can sit on a foe and increase his density to hold them in place for up to 3 rounds or until (Strong) amount of force is applied to knock him off. (*Note, the Carry Meeeeee~ ability will NOT be in effect to foes incapacitated by Couch Potato)
Equipped Items:
Goodside Vest - (Light) defense when attacked from the back, (Moderate) when attacked from the front.
Cozy Helmet - Physical contact with this fluffy helmet causes drowsiness to anyone but the user. (Weak).
Aviators - (Weak) Bright resistance.
Sixpack Belt - A shoulder strap with slots for holding bottles.
Greaves of Slaughter - 1200g - These boots seem to soak up any blood that's dripped onto the ground. Anytime you step over a freshly felled corpse (died in current combat) or a puddle of sacrified blood from a single humanoid, you become infused with energy. Choose one ability - its power level increases by one for the rest of the combat up to Moderate levels.
Backpack (Up to 15 Items):
Backpack Upgrade - 400g - Your backpack can now hold 5 more items!
1. First Aid Kit - (Moderate) Box that contains healing items, consumed after use. (5/5)
2.Beer Sixpack - Bottled alcoholic beverages, consumed after use. Dulls pain at the cost of becoming inebriated and less accurate. (Weak) heal and defense buff. (Light) accuracy debuff. (6/6)
3. Fireball Whiskey - Consumed after use. Gain the ability to redirect Fire attacks for 3 rounds. Dulls pain at the cost of becoming inebriated and less accurate. (Weak) heal and defense buff. (Moderate) accuracy debuff. (1)
Banked Items (Unlimited):
Thug Shirt - 350g - Wearable by Rogues only. This shirt is enchanted to be as tough as armor, able to provide protection against Light attacks despite looking like an ordinary shirt.
Bunny Beanbag - ITS SO FLUFFY!!!!
Doctor's Table
Medical Stores:
Phoenix Essene Vials - Emergency insta-revives. Shortens revival period to one round, but rezzed player will only have half heath at their revival. (WPP) (Strong) (5/5, consumed after use)
Red Cross Kit - (Moderate) healing kit. (5/5, consumed after use)
Antivenom - (Moderate) poison cure. (5/5, consumed after use)
Booze Stash:
Sixpack - Bottled alcoholic beverages, consumed after use. Dulls pain at the cost of becoming inebriated and less accurate. (Weak) heal and defense buff. (Light) accuracy debuff. (6/6)
4-pack - Bottled alcoholic beverages, consumed after use. Dulls pain at the cost of becoming inebriated and less accurate. (Moderate) heal and defense buff. (Moderate) accuracy debuff. (4/4)
Fireball Whiskey - Consumed after use. Gain the ability to redirect Fire attacks for 3 rounds. Dulls pain at the cost of becoming inebriated and less accurate. (Weak) heal and defense buff. (Moderate) accuracy debuff. (1)
Mead Barrel - Its a party bitch!!!!!
Graffiti Board - Collection of assorted sprays from other players.
Reputation:
-Meindal: 0
Fame: 0
Guild: None
Tyson Nissan
Username: ItsTheFunkTruck
Race: Dwarf
Class: Cleric
Role: Tank
Profession: Alchemist
Level: 1
Languages:
Dwarf
Human
Abilities:
Racial ---- Once per combat, may treat an attack that strikes you as one power level lower. (Light becomes Weak, Moderate becomes Light, etc. Weak is completely negated.)
Racial Drawback: One less dodge (bring your base total to 2 dodges a combat.)
Role ----**Perk** Self Sufficient! Passive ability. The first ability that you use on yourself in combat to either heal damage or to mitigate an attack is treated as one power level higher.
Class ---- Cookies N CREAM!! Tyson's move set is designed around distracting and debuffing foes to target him while lower HP allies put in the bulk of the attack.
- Casanova Kiss it Better - Tyson can kiss (or blow a kiss to a player/NPC within 10 meters) to heal a (Light) amount of damage and (Weak) status affliction.
- Carry Meeeeeee~ - While carrying an ally, Tyson will redirect any damage targeted towards them to himself unless he is killed. While being carried by an ally, both gain a (Light) defensive boost. While being carried/lifted/grappled* by a foe, both their defense is reduced by a (Light) amount.
- Collateral Damage - Tyson can utilize normally non-combative items and environmental objects for either (Moderate) strength and a (Weak) debuff, OR (Weak) strength with a (Moderate) debuff. Tyson can apply up to 1 elemental effect to the debuff. However, after using this ability, the object will break. (Examples, smashing a bottle over the head, throwing a chair at someone)
- Couch Potato - Tyson can sit on a foe and increase his density to hold them in place for up to 3 rounds or until (Strong) amount of force is applied to knock him off. (*Note, the Carry Meeeeee~ ability will NOT be in effect to foes incapacitated by Couch Potato)
Equipped Items:
Goodside Vest - (Light) defense when attacked from the back, (Moderate) when attacked from the front.
Cozy Helmet - Physical contact with this fluffy helmet causes drowsiness to anyone but the user. (Weak).
Aviators - (Weak) Bright resistance.
Sixpack Belt - A shoulder strap with slots for holding bottles.
Greaves of Slaughter - 1200g - These boots seem to soak up any blood that's dripped onto the ground. Anytime you step over a freshly felled corpse (died in current combat) or a puddle of sacrified blood from a single humanoid, you become infused with energy. Choose one ability - its power level increases by one for the rest of the combat up to Moderate levels.
Backpack (Up to 15 Items):
Backpack Upgrade - 400g - Your backpack can now hold 5 more items!
1. First Aid Kit - (Moderate) Box that contains healing items, consumed after use. (5/5)
2.Beer Sixpack - Bottled alcoholic beverages, consumed after use. Dulls pain at the cost of becoming inebriated and less accurate. (Weak) heal and defense buff. (Light) accuracy debuff. (6/6)
3. Fireball Whiskey - Consumed after use. Gain the ability to redirect Fire attacks for 3 rounds. Dulls pain at the cost of becoming inebriated and less accurate. (Weak) heal and defense buff. (Moderate) accuracy debuff. (1)
Banked Items (Unlimited):
Thug Shirt - 350g - Wearable by Rogues only. This shirt is enchanted to be as tough as armor, able to provide protection against Light attacks despite looking like an ordinary shirt.
Bunny Beanbag - ITS SO FLUFFY!!!!
Doctor's Table
Medical Stores:
Phoenix Essene Vials - Emergency insta-revives. Shortens revival period to one round, but rezzed player will only have half heath at their revival. (WPP) (Strong) (5/5, consumed after use)
Red Cross Kit - (Moderate) healing kit. (5/5, consumed after use)
Antivenom - (Moderate) poison cure. (5/5, consumed after use)
Booze Stash:
Sixpack - Bottled alcoholic beverages, consumed after use. Dulls pain at the cost of becoming inebriated and less accurate. (Weak) heal and defense buff. (Light) accuracy debuff. (6/6)
4-pack - Bottled alcoholic beverages, consumed after use. Dulls pain at the cost of becoming inebriated and less accurate. (Moderate) heal and defense buff. (Moderate) accuracy debuff. (4/4)
Fireball Whiskey - Consumed after use. Gain the ability to redirect Fire attacks for 3 rounds. Dulls pain at the cost of becoming inebriated and less accurate. (Weak) heal and defense buff. (Moderate) accuracy debuff. (1)
Mead Barrel - Its a party bitch!!!!!
Graffiti Board - Collection of assorted sprays from other players.
Reputation:
-Meindal: 0
Fame: 0
Guild: None