Post by kiwistickers on Jul 6, 2018 6:34:57 GMT
Name: Gerald Flemmings
Username: goldenKingsnake
Race: Human
Class: Summoner
Role: Support
Profession: Enchanter
Level: 1
Languages:
Human
Fairy
Abilities:
ROLE -----Perk Mana Surge! The first use of a conjured item's abilities or the first use of a conjured creature's abilities in a combat are treated as one power level higher than normal.
CLASS ------Sunshine Spells!!! Eight possible spectral entities Gerald can summon power from. At his current level he is able to have two spells active at a time.
- Red BLAZING STAR BALTHAZAR HEART - Boosts a selected ally's physical attack and adds (Light) Fire damage for 3 rounds. Ally must be in sight to be selected. Gerald himself can shoot (Weak) fireballs while active. 1 round cooldown after use.
- Yellow STAR WISH TIHANA TEARS - (Weak) HP heal for a selected ally and grants them (Light) resistance to the last elemental attack they took damage from for 3 turns. 1 round cooldown after use.
- Orange OFENDER FRECKLE SUN STAR - Creates a harmless star shaped object that glows in a 15 ft radius- star will remain for duration of thread or until destroyed. Any hidden person in range of the star will be visible and visible to Gerald for the rest of the thread. Additionally, the spell illuminates all players in a 30 ft radius of initial cast with a orange glow for 3 turns of increased visibility (especially in darker levels). (Moderate) detection strength. Spell limited once per battle.
- Green SPORTS STAR GORBASH - Gerald enhances a single basic weapon* of his choice with the following ability: Deals (Weak) Physical damage at start, but gains an additional tier of power per ally the user has in a battle (caps at Strong). Once it reaches (Strong), it will additionally gain the element of the last attack used by an ally. Effect wears off at end of thread. *Note: If an weapon already has abilities, it will be downgraded to a basic weapon.
- Blue SHOOTING STAR PLENISM CATCHA - Targeted object or player will levitate down to safety after missing a jump, falling, or being thrown, taking (Light) reduced impact damage. 3 round cooldown after use.
- Indigo MYSTERIOUS ENIGMA MAGIC STAR - While standing still, Gerald + anything/anyone he holds onto will become invisible. However, if Gerald moves or takes damage, he will become visible again. Abilities/items with (Light) or higher detect invisibility will also be able to see him.
- Violet NINA STAR STORM COVER - Gerald casts a flurry of starry shards in a 30 foot radius. Deals (Weak) Plasma damage to foes and temporarily gives a (Light) boost to ally's ranged attacks for 3 rounds. 5 round cooldown after use.
- Pink STAR ROSE BUBBLE SHIELD - A pink barrier surrounds the user, protecting anything inside it from harm. Requires equivalent of 2 (Strong) attacks to shatter. Cool down after it completely shatters lasts 2 rounds.
Equipped Items:
Star Cape - Provides user a (Light) resistance to Fire and Plasma attacks; 50% chance to deflect (Weak/Light) Fire and Plasma projectiles back at foes.
Ribboots - Frog shaped boots that provide (Weak) Water resistance and allow Gerald to jump twice his normal ability. Gives him a bit more traction on most terrain.
Friendship Bat - Basic bludgeoning weapon to be augmented with the green Sunshine Spell.
Color Wand - A wand shaped like a paintbrush that allows Gerald to use his spells with more accuracy.
Lizard Wizard Hat - For lizardwizardry, of course.
Backpack (Up to 10 Items):
1. Blazing Star Balthazar - A flaming snake allocated to Gerald as an animal companion. She can target foes autonomously for up to 2 moves per round, or a single move directed by Gerald for additional (Light) Plasma damage. Contact with Balthazar deals (Weak) Fire damage while her bite attack deals (Moderate) Fire damage. She can also wrap around and constrict a target for (Light) Physical damage. Balthazar can withstand up to 2 Strong hits worth of damage. When killed, she returns to the inventory and can not be used for the rest of the battle; her health replenishes at the end of a battle.
2. Apple - Recovers small amount of HP when consumed. (Weak) 1 use.
3. Apple - Recovers small amount of HP when consumed. (Weak) 1 use.
4. Apple - Recovers small amount of HP when consumed. (Weak) 1 use.
5. Pulsating Hydra Heart - 600g - This slime-slicked heart is quite large and remains beating eternally. As long as it is in your backpack, it will be passively active. During combat, if you should lose a limb--including your head--two duplicates will sprout in its place for the rest of combat. If these are extra arms, you gain an extra attack action. If these are extra legs, you gain an extra dodge. If this is an extra head, uhh well at least you're not dead. One of the duplicates falls off at the end of combat. Can only be used once per thread, regardless of how many combats.
6. Fake Eye Patch (Trash)
Banked Items (Unlimited):
Dino Slide - A fun playground slide shaped styled like a dinosaur's head. WHEEEE TIME WASTING!!!
Sandbox - Just a sandbox.
Tihana the Friendly Dino - A dog-sized baby triceratops pet; just for fun.
Adamantite Chain - 350g - This chain is made of an extraordinarily hard, green metal. It can only be broken if the attempt is Strong power level or higher. If used as a weapon it deals Light physical damage.
10 Journal Page: "I write this as I sit in prison, where I will live out the rest of my days."
Reputation:
-Meindal: 0
Fame: 2
Guild: None
Username: goldenKingsnake
Race: Human
Class: Summoner
Role: Support
Profession: Enchanter
Level: 1
Languages:
Human
Fairy
Abilities:
ROLE -----Perk Mana Surge! The first use of a conjured item's abilities or the first use of a conjured creature's abilities in a combat are treated as one power level higher than normal.
CLASS ------Sunshine Spells!!! Eight possible spectral entities Gerald can summon power from. At his current level he is able to have two spells active at a time.
- Red BLAZING STAR BALTHAZAR HEART - Boosts a selected ally's physical attack and adds (Light) Fire damage for 3 rounds. Ally must be in sight to be selected. Gerald himself can shoot (Weak) fireballs while active. 1 round cooldown after use.
- Yellow STAR WISH TIHANA TEARS - (Weak) HP heal for a selected ally and grants them (Light) resistance to the last elemental attack they took damage from for 3 turns. 1 round cooldown after use.
- Orange OFENDER FRECKLE SUN STAR - Creates a harmless star shaped object that glows in a 15 ft radius- star will remain for duration of thread or until destroyed. Any hidden person in range of the star will be visible and visible to Gerald for the rest of the thread. Additionally, the spell illuminates all players in a 30 ft radius of initial cast with a orange glow for 3 turns of increased visibility (especially in darker levels). (Moderate) detection strength. Spell limited once per battle.
- Green SPORTS STAR GORBASH - Gerald enhances a single basic weapon* of his choice with the following ability: Deals (Weak) Physical damage at start, but gains an additional tier of power per ally the user has in a battle (caps at Strong). Once it reaches (Strong), it will additionally gain the element of the last attack used by an ally. Effect wears off at end of thread. *Note: If an weapon already has abilities, it will be downgraded to a basic weapon.
- Blue SHOOTING STAR PLENISM CATCHA - Targeted object or player will levitate down to safety after missing a jump, falling, or being thrown, taking (Light) reduced impact damage. 3 round cooldown after use.
- Indigo MYSTERIOUS ENIGMA MAGIC STAR - While standing still, Gerald + anything/anyone he holds onto will become invisible. However, if Gerald moves or takes damage, he will become visible again. Abilities/items with (Light) or higher detect invisibility will also be able to see him.
- Violet NINA STAR STORM COVER - Gerald casts a flurry of starry shards in a 30 foot radius. Deals (Weak) Plasma damage to foes and temporarily gives a (Light) boost to ally's ranged attacks for 3 rounds. 5 round cooldown after use.
- Pink STAR ROSE BUBBLE SHIELD - A pink barrier surrounds the user, protecting anything inside it from harm. Requires equivalent of 2 (Strong) attacks to shatter. Cool down after it completely shatters lasts 2 rounds.
Equipped Items:
Star Cape - Provides user a (Light) resistance to Fire and Plasma attacks; 50% chance to deflect (Weak/Light) Fire and Plasma projectiles back at foes.
Ribboots - Frog shaped boots that provide (Weak) Water resistance and allow Gerald to jump twice his normal ability. Gives him a bit more traction on most terrain.
Friendship Bat - Basic bludgeoning weapon to be augmented with the green Sunshine Spell.
Color Wand - A wand shaped like a paintbrush that allows Gerald to use his spells with more accuracy.
Lizard Wizard Hat - For lizardwizardry, of course.
Backpack (Up to 10 Items):
1. Blazing Star Balthazar - A flaming snake allocated to Gerald as an animal companion. She can target foes autonomously for up to 2 moves per round, or a single move directed by Gerald for additional (Light) Plasma damage. Contact with Balthazar deals (Weak) Fire damage while her bite attack deals (Moderate) Fire damage. She can also wrap around and constrict a target for (Light) Physical damage. Balthazar can withstand up to 2 Strong hits worth of damage. When killed, she returns to the inventory and can not be used for the rest of the battle; her health replenishes at the end of a battle.
2. Apple - Recovers small amount of HP when consumed. (Weak) 1 use.
3. Apple - Recovers small amount of HP when consumed. (Weak) 1 use.
4. Apple - Recovers small amount of HP when consumed. (Weak) 1 use.
5. Pulsating Hydra Heart - 600g - This slime-slicked heart is quite large and remains beating eternally. As long as it is in your backpack, it will be passively active. During combat, if you should lose a limb--including your head--two duplicates will sprout in its place for the rest of combat. If these are extra arms, you gain an extra attack action. If these are extra legs, you gain an extra dodge. If this is an extra head, uhh well at least you're not dead. One of the duplicates falls off at the end of combat. Can only be used once per thread, regardless of how many combats.
6. Fake Eye Patch (Trash)
Banked Items (Unlimited):
Dino Slide - A fun playground slide shaped styled like a dinosaur's head. WHEEEE TIME WASTING!!!
Sandbox - Just a sandbox.
Tihana the Friendly Dino - A dog-sized baby triceratops pet; just for fun.
Adamantite Chain - 350g - This chain is made of an extraordinarily hard, green metal. It can only be broken if the attempt is Strong power level or higher. If used as a weapon it deals Light physical damage.
10 Journal Page: "I write this as I sit in prison, where I will live out the rest of my days."
Reputation:
-Meindal: 0
Fame: 2
Guild: None