Post by maxus on Jul 6, 2018 7:20:47 GMT
Name:
Mike Metaro
Username: winterw0lf
Race:
Tiefling
Class:
Bladecaster
Role: DPS
Profession: Enchanting
Languages:
Blighted - Fluent
Human - Fluent
Level: 1
Abilities:
- Racial:
Lightning Resistance: You treat attacks of the lightning element as one power level lower. (Light becomes Weak, Moderate becomes Light, etc. Weak is completely negated.)
Tiefling Stuff: Mike has a tail and sharp fangs. If the fangs are used for an attack, they deal Light damage.
Racial Drawback: Tieflings are largely mistrusted by NPCs. You start with -10 reputation in every zone and can only cap at 90 reputation as opposed to 100.
- Class: (will change soon because of class change)
**Perk** Backstab!: The first attack you land on an enemy -if it's not the first attack the enemy has received- will be treated as one power level higher. // ALTERNATE USE \\ Your first blow against an enemy in combat is treated as one power level higher as long as you have not taken a hit yet from that enemy.
Made You Look: Mike throws his voice, allowing him to choose the direction people hear it from. 2 turn cooldown.
PLAY DEAD!: Once per combat, Mike can pretend to be dead. This ability even makes his health bar appear to be empty! This effect can either be ended early by Mike or after 5 turns have passed.
Piercing Blow: Mike aims his next strike at a weak point in his target's defenses, treating their armor as being one power level lower than it is. 4 turn cooldown.
Stealth: As long as Mike isn't in combat, he can enter stealth to avoid detection by others. This stealth is broken if Mike attacks or takes damage, or if the viewer is 5 levels higher than Mike.
Equipped Items:
Enchanted Sight Bow - This black wooden bow has been enchanted to form a pentagram reticle in front of the user's eye when in use. The reticle allows the user to see twice as far and allows them to zoom in on a target
Warp Quiver - Black leather quiver that can hold 20 arrows. Any arrow that leaves this quiver during combat will return to it after combat, as long as it is still intact. [worn on back]
- Arrow x15 - Deals Light physical damage.
- Fire Arrow x5 - Arrows enchanted to deal Light physical damage and Light fire damage.
Wolf's Fang - This dagger has a black handle, with the blade being marked with a golden wolf emblem. Does Moderate damage. [kept in sheath on hip]
Novice Rogue Armor - Black leather armor that focuses less on protecting and more on mobility. Only armored in the most important place. Moderate defense in the chest, Light defense everywhere else.
Corruption-Forged Gauntlets - 3500g - These jet black gauntlets are either very cold or very hot, it's hard to tell, but you're able to wear them comfortably. While worn, one ability per thread, chosen by you, is automatically a Strong power level.
Backpack (Up to 10 Items):
Enchanting Kit - Standard kit used for basic enchanting.
Light Healing Potion x4 - Heals one Light wound when consumed.
Wolf Tooth - Dropped from a wolf mob. You think it's lucky! (Note: It isn't.)
Lightning Favor - Once per combat, this lightning-bolt shaped charm can be thrown at a location and will call down a lightning bolt, doing Strong damage to anyone it hits. The charm will reform at the end of the combat.
Banked Items (Unlimited):
Reputation:
-Meindal: 0
Fame: 0
Guild: None
Mike Metaro
Username: winterw0lf
Race:
Tiefling
Class:
Bladecaster
Role: DPS
Profession: Enchanting
Languages:
Blighted - Fluent
Human - Fluent
Level: 1
Abilities:
- Racial:
Lightning Resistance: You treat attacks of the lightning element as one power level lower. (Light becomes Weak, Moderate becomes Light, etc. Weak is completely negated.)
Tiefling Stuff: Mike has a tail and sharp fangs. If the fangs are used for an attack, they deal Light damage.
Racial Drawback: Tieflings are largely mistrusted by NPCs. You start with -10 reputation in every zone and can only cap at 90 reputation as opposed to 100.
- Class: (will change soon because of class change)
**Perk** Backstab!: The first attack you land on an enemy -if it's not the first attack the enemy has received- will be treated as one power level higher. // ALTERNATE USE \\ Your first blow against an enemy in combat is treated as one power level higher as long as you have not taken a hit yet from that enemy.
Made You Look: Mike throws his voice, allowing him to choose the direction people hear it from. 2 turn cooldown.
PLAY DEAD!: Once per combat, Mike can pretend to be dead. This ability even makes his health bar appear to be empty! This effect can either be ended early by Mike or after 5 turns have passed.
Piercing Blow: Mike aims his next strike at a weak point in his target's defenses, treating their armor as being one power level lower than it is. 4 turn cooldown.
Stealth: As long as Mike isn't in combat, he can enter stealth to avoid detection by others. This stealth is broken if Mike attacks or takes damage, or if the viewer is 5 levels higher than Mike.
Equipped Items:
Enchanted Sight Bow - This black wooden bow has been enchanted to form a pentagram reticle in front of the user's eye when in use. The reticle allows the user to see twice as far and allows them to zoom in on a target
Warp Quiver - Black leather quiver that can hold 20 arrows. Any arrow that leaves this quiver during combat will return to it after combat, as long as it is still intact. [worn on back]
- Arrow x15 - Deals Light physical damage.
- Fire Arrow x5 - Arrows enchanted to deal Light physical damage and Light fire damage.
Wolf's Fang - This dagger has a black handle, with the blade being marked with a golden wolf emblem. Does Moderate damage. [kept in sheath on hip]
Novice Rogue Armor - Black leather armor that focuses less on protecting and more on mobility. Only armored in the most important place. Moderate defense in the chest, Light defense everywhere else.
Corruption-Forged Gauntlets - 3500g - These jet black gauntlets are either very cold or very hot, it's hard to tell, but you're able to wear them comfortably. While worn, one ability per thread, chosen by you, is automatically a Strong power level.
Backpack (Up to 10 Items):
Enchanting Kit - Standard kit used for basic enchanting.
Light Healing Potion x4 - Heals one Light wound when consumed.
Wolf Tooth - Dropped from a wolf mob. You think it's lucky! (Note: It isn't.)
Lightning Favor - Once per combat, this lightning-bolt shaped charm can be thrown at a location and will call down a lightning bolt, doing Strong damage to anyone it hits. The charm will reform at the end of the combat.
Banked Items (Unlimited):
Reputation:
-Meindal: 0
Fame: 0
Guild: None