Post by Lady the Admin on Jul 15, 2018 5:22:35 GMT
(Slot #3: Mod Perk Slot)
Dreamwarp stands at 5'3" with a curvy body type. Her hair is dark brown bordering on black and is typically worn unstyled and resting at shoulder blade length. Her eyes are golden and she always seems to be smiling, either mockingly or invitingly. As a fairy, her skin has a faint shimmer to it and swirling black patterns seem to lie just under the skin. Sometimes they appear to move.
Quick Glance
Name: Dreamwarp
Username: RainbowChaos
Out of Game Age: 34
Race: Fairy
Class: Summoner
Role: Support
Profession: Paper Crafts
Languages:
Fairy - Fluent
Human - Fluent
Level: 6
Abilities:
**Class Perk** Mana Surge! The first use of a conjured item's abilities or the first use of a conjured creature's abilities in a combat are treated as one power level higher than normal.
Racial Ability: Alluring. Once per thread, charm an NPC into acting as though you had +40 rep with their region. Only good for one request/action and then it wears off. NPCs ARE aware they were bespelled by you. Does not work on enemies actively attacking you.
Racial Drawback: Truthbound.Unable to abandon a quest. Huh, strange, that USED to be the way the race worked in the game but that doesn't seem to be the case anymore. But it does look like you can't lie anymore…
SUMMONING LIMITS - Dreamwarp is only able to summon two active pets at this time. If a summon dismisses due to taking too much damage, it takes her 3 actions to resummon one mid-combat.
Arctar (Strong Summon) - Arctar is a shiny, hovering, black orb that shimmers with a rainbow hue over its surface. It can't talk, but it understands commands. It's about the size of a buckler shield, but is able to create a single magical shield around whomever Dreamwarp indicates (defaulting to her when not ordered otherwise.) This shield provides both physical and magical defense at Strong levels. In a pinch, Arctar is able to physically interpose itself between an attack and its charge. Doing so damages it. It dismisses after taking two Strong attacks. If the shield it conjures is shattered, it is not able to generate a new one for 3 turns.
Eerion (Moderate Summon) - Eerion is the counterpart of Arctar, and is a small, vile little gremlin. Despite his small stature, he punches with considerable strength and is able to summon Plasma attacks as well. Regardless if attacking physically or magically, he deals Moderate damage. He is dismissed after taking two Moderate hits. He's capable of communication.
Rixil (Moderate Summon) - Rixil is a shriveled looking demon with long, wiggling appendages on his back and an anteater like trunk on his face. His abilities revolve around magical defense. He is able to use a counter-spell ability that negates a magical attack of Moderate or weaker strength. He's also able to intercept a magical attack, taking damage from it, but then powering up an ally target's next magical attack using the stolen essence. Due to his defenses, he is quite resistant to magical damage, but very physically frail to physical attacks. It takes two Strong magical attacks to dismiss him but only one Moderate physical attack. He's capable of communication.
Skyrax (Light Summon) - Skyrax's true form is uncertain as he is in constant, whirling motion, making him look like a sentient miniature tornado. He is not capable of communication, but understands commands. His primary domain is wind and the sky. He's able to conjure wind attacks that deal Light wind damage. He can also fly, and his wind blasts targeted at other flying creatures deal two Light Wind damages. He takes two Light wounds to dismiss.
Scrag (Weak Summon) - Scrag is a giant leech, bloody red and quite slick and slimy. He's not very fast and must take two actions to move up to a target close enough to attempt to latch on, if left to his own devices. Often, Dreamwarp will just throw him at someone to shorten this to one action. Scrag attaches to his targets and begins to drain them of blood, dealing Weak physical damage. He's difficult to simply pull off due to his slimy body, and so must be damaged until dismissal. If allowed to drain his targets for 4 rounds he applies the Anemia debuff for the remainder of his time being attached. The Anemia debuff causes all of the target's attacks to be one power level weaker than normal. Once detached, the Anemia debuff fades after 3 turns or after being magically healed by a Weak healing effect, but only after detachment. Scrag cannot communicate but follows basic orders (come, attack, detach, primarily.) He takes two Weak wounds to dismiss.
Reputation:
-Meindal: 0
-Brightholm: 5
Fame: 16
Guild: The Chaos Cult
Interpersonal
Personality: Dreamwarp is all about three things: seduction, lulzrandom, and having a good time, which usually constitutes the former two. She is more of a lover than a fighter, and prefers to win over her enemies with wit, charm, and overwhelming sex appeal. When that fails, she either loses interest and moves on to other targets or, if the person is actively provoking her to hostility, she focuses entirely on trying to crush them completely and utterly. She can be incredibly wrathful when pushed to it, to the point where she'll bend her focus on revenge and retribution to the exclusion of many other things.
She often gives in to her whims, whatever they may be, whether they are good ideas or bad. She has little concern for her own welfare if it means that her senses and her mind are stimulated, and so often willingly and eagerly engages in reckless behavior just for the thrill of it.
She has a fascination with things considered forbidden--to her mind, nothing should be forbidden, and so when she's restricted from something, it becomes something of a mission to get her hands or eyes or whatever it may be on that which she has been denied. This extends to interpersonal relationships as well and she can sometimes struggle with boundaries. Whether or not she corrects her behavior depends on how she feels about the person she is interacting with. She puts effort into maintaining good relations with people she likes but tends to give absolutely no regards to the thoughts or feelings of people she doesn't like enough to put before her own desires.
Tag Me - The following characters are always free to tag me to see if Dreamwarp would like to join.
Seeking in Relationships
Seeking everything.
DO NOT WANT PLEASE AVOID
Open to all interactions at this time.
Items
Equipped Items:
1) Sadistic Kiss (Strong) - A black leather whip with no indication of its true power at first glance. It seems quite mundane. But it is able to deal Ice, Dark, or Fire damage in addition to physical damage at Dreamwarp's discretion. Either elemental type is Strong damage, while the whip itself deals Moderate physical damage. Once per thread, it can also lay an enchanting effect on someone it damages, causing them to view Dreamwarp as their ally for 5 rounds and defend her (WPP.)
2) Aura Contacts (Light) - These contacts cause the user's eyes to look whatever color they would like. They also allow them to see the aura of living things, negating stealth and invisibility effects of Light or weaker strengths.
3) Occultist Robe (Moderate) - Highly enchanted, these robes provide Moderate protection against physical and magical attacks. They are also able to create an inky black cloud around her, in which she is rendered invisible. The cloud disperses one round later but the invisibility remains until dismissed, she is damaged, or she attacks. She can also conjure tentacles from it, up to six. They don't do anything and they can't attack but they can move. They provide no tactical value, only RP flavor.
4) Focus Gloves (Weak) - These silky black elbow length gloves are pretty ordinary. Except if you snap your fingers, they create a compulsion to look upon the wearer for a moment. (WPP)
5) Nutella - A chocolate frappe that contains a delicious blend of cream, chocolate, and hazelnuts. Topped with a good amount of whipped cream with chocolate syrup drizzled over and a cherry on top. There's a hint of coffee in the blend so it counts. There are no combat effects associated with this drink. 5g
Backpack (Up to 10 Items):
1) Flask of Eldritch Mists (Moderate) - This strange flask is filled with swirling green vapors. When smashed on the ground it creates a toxic mist in the area that causes Moderate earth damage on the round used and Weak earth damage for 3 rounds afterwards. The flask reforms at the end of the thread.
2) Wardrobe Wand (Weak) - This wand glamors clothing to look like whatever the user desires.
3) Secret Journal (Light) - This journal automatically encrypts so that anyone but the writer will be unable to read what's written within.
4) Demonic Goat - 75g - This black goat has glowing red eyes and its horns twist and spiral. It seems to have some Blighted symbol on its forehead as well. Despite that, it's pretty even tempered. It's just misunderstood.
5) Shadow Fox - 100g - This small fennec-fox looking creature seems to be made out of shifting shadows and magic. Its eyes glow a luminous, arcane purple and it practically disappears when it steps into any patch of darkness.
6) Cthulhu Plush Pillow - This large and huggable dude will help you sleep like the big C himself does in R’lyeh, granted not for so long that death too shall die, but it’ll be a nice eight or so hours!
Banked Items (Unlimited):
Other
Theme Song: 'Dante' from the Fullmetal Alchemist OST
Dreamwarp stands at 5'3" with a curvy body type. Her hair is dark brown bordering on black and is typically worn unstyled and resting at shoulder blade length. Her eyes are golden and she always seems to be smiling, either mockingly or invitingly. As a fairy, her skin has a faint shimmer to it and swirling black patterns seem to lie just under the skin. Sometimes they appear to move.
Quick Glance
Name: Dreamwarp
Username: RainbowChaos
Out of Game Age: 34
Race: Fairy
Class: Summoner
Role: Support
Profession: Paper Crafts
Languages:
Fairy - Fluent
Human - Fluent
Level: 6
Abilities:
**Class Perk** Mana Surge! The first use of a conjured item's abilities or the first use of a conjured creature's abilities in a combat are treated as one power level higher than normal.
Racial Ability: Alluring. Once per thread, charm an NPC into acting as though you had +40 rep with their region. Only good for one request/action and then it wears off. NPCs ARE aware they were bespelled by you. Does not work on enemies actively attacking you.
Racial Drawback: Truthbound.
SUMMONING LIMITS - Dreamwarp is only able to summon two active pets at this time. If a summon dismisses due to taking too much damage, it takes her 3 actions to resummon one mid-combat.
Arctar (Strong Summon) - Arctar is a shiny, hovering, black orb that shimmers with a rainbow hue over its surface. It can't talk, but it understands commands. It's about the size of a buckler shield, but is able to create a single magical shield around whomever Dreamwarp indicates (defaulting to her when not ordered otherwise.) This shield provides both physical and magical defense at Strong levels. In a pinch, Arctar is able to physically interpose itself between an attack and its charge. Doing so damages it. It dismisses after taking two Strong attacks. If the shield it conjures is shattered, it is not able to generate a new one for 3 turns.
Eerion (Moderate Summon) - Eerion is the counterpart of Arctar, and is a small, vile little gremlin. Despite his small stature, he punches with considerable strength and is able to summon Plasma attacks as well. Regardless if attacking physically or magically, he deals Moderate damage. He is dismissed after taking two Moderate hits. He's capable of communication.
Rixil (Moderate Summon) - Rixil is a shriveled looking demon with long, wiggling appendages on his back and an anteater like trunk on his face. His abilities revolve around magical defense. He is able to use a counter-spell ability that negates a magical attack of Moderate or weaker strength. He's also able to intercept a magical attack, taking damage from it, but then powering up an ally target's next magical attack using the stolen essence. Due to his defenses, he is quite resistant to magical damage, but very physically frail to physical attacks. It takes two Strong magical attacks to dismiss him but only one Moderate physical attack. He's capable of communication.
Skyrax (Light Summon) - Skyrax's true form is uncertain as he is in constant, whirling motion, making him look like a sentient miniature tornado. He is not capable of communication, but understands commands. His primary domain is wind and the sky. He's able to conjure wind attacks that deal Light wind damage. He can also fly, and his wind blasts targeted at other flying creatures deal two Light Wind damages. He takes two Light wounds to dismiss.
Scrag (Weak Summon) - Scrag is a giant leech, bloody red and quite slick and slimy. He's not very fast and must take two actions to move up to a target close enough to attempt to latch on, if left to his own devices. Often, Dreamwarp will just throw him at someone to shorten this to one action. Scrag attaches to his targets and begins to drain them of blood, dealing Weak physical damage. He's difficult to simply pull off due to his slimy body, and so must be damaged until dismissal. If allowed to drain his targets for 4 rounds he applies the Anemia debuff for the remainder of his time being attached. The Anemia debuff causes all of the target's attacks to be one power level weaker than normal. Once detached, the Anemia debuff fades after 3 turns or after being magically healed by a Weak healing effect, but only after detachment. Scrag cannot communicate but follows basic orders (come, attack, detach, primarily.) He takes two Weak wounds to dismiss.
Reputation:
-Meindal: 0
-Brightholm: 5
Fame: 16
Guild: The Chaos Cult
Interpersonal
Personality: Dreamwarp is all about three things: seduction, lulzrandom, and having a good time, which usually constitutes the former two. She is more of a lover than a fighter, and prefers to win over her enemies with wit, charm, and overwhelming sex appeal. When that fails, she either loses interest and moves on to other targets or, if the person is actively provoking her to hostility, she focuses entirely on trying to crush them completely and utterly. She can be incredibly wrathful when pushed to it, to the point where she'll bend her focus on revenge and retribution to the exclusion of many other things.
She often gives in to her whims, whatever they may be, whether they are good ideas or bad. She has little concern for her own welfare if it means that her senses and her mind are stimulated, and so often willingly and eagerly engages in reckless behavior just for the thrill of it.
She has a fascination with things considered forbidden--to her mind, nothing should be forbidden, and so when she's restricted from something, it becomes something of a mission to get her hands or eyes or whatever it may be on that which she has been denied. This extends to interpersonal relationships as well and she can sometimes struggle with boundaries. Whether or not she corrects her behavior depends on how she feels about the person she is interacting with. She puts effort into maintaining good relations with people she likes but tends to give absolutely no regards to the thoughts or feelings of people she doesn't like enough to put before her own desires.
Tag Me - The following characters are always free to tag me to see if Dreamwarp would like to join.
Seeking in Relationships
Seeking everything.
DO NOT WANT PLEASE AVOID
Open to all interactions at this time.
Items
Equipped Items:
1) Sadistic Kiss (Strong) - A black leather whip with no indication of its true power at first glance. It seems quite mundane. But it is able to deal Ice, Dark, or Fire damage in addition to physical damage at Dreamwarp's discretion. Either elemental type is Strong damage, while the whip itself deals Moderate physical damage. Once per thread, it can also lay an enchanting effect on someone it damages, causing them to view Dreamwarp as their ally for 5 rounds and defend her (WPP.)
2) Aura Contacts (Light) - These contacts cause the user's eyes to look whatever color they would like. They also allow them to see the aura of living things, negating stealth and invisibility effects of Light or weaker strengths.
3) Occultist Robe (Moderate) - Highly enchanted, these robes provide Moderate protection against physical and magical attacks. They are also able to create an inky black cloud around her, in which she is rendered invisible. The cloud disperses one round later but the invisibility remains until dismissed, she is damaged, or she attacks. She can also conjure tentacles from it, up to six. They don't do anything and they can't attack but they can move. They provide no tactical value, only RP flavor.
4) Focus Gloves (Weak) - These silky black elbow length gloves are pretty ordinary. Except if you snap your fingers, they create a compulsion to look upon the wearer for a moment. (WPP)
5) Nutella - A chocolate frappe that contains a delicious blend of cream, chocolate, and hazelnuts. Topped with a good amount of whipped cream with chocolate syrup drizzled over and a cherry on top. There's a hint of coffee in the blend so it counts. There are no combat effects associated with this drink. 5g
Backpack (Up to 10 Items):
1) Flask of Eldritch Mists (Moderate) - This strange flask is filled with swirling green vapors. When smashed on the ground it creates a toxic mist in the area that causes Moderate earth damage on the round used and Weak earth damage for 3 rounds afterwards. The flask reforms at the end of the thread.
2) Wardrobe Wand (Weak) - This wand glamors clothing to look like whatever the user desires.
3) Secret Journal (Light) - This journal automatically encrypts so that anyone but the writer will be unable to read what's written within.
4) Demonic Goat - 75g - This black goat has glowing red eyes and its horns twist and spiral. It seems to have some Blighted symbol on its forehead as well. Despite that, it's pretty even tempered. It's just misunderstood.
5) Shadow Fox - 100g - This small fennec-fox looking creature seems to be made out of shifting shadows and magic. Its eyes glow a luminous, arcane purple and it practically disappears when it steps into any patch of darkness.
6) Cthulhu Plush Pillow - This large and huggable dude will help you sleep like the big C himself does in R’lyeh, granted not for so long that death too shall die, but it’ll be a nice eight or so hours!
Banked Items (Unlimited):
Other
Theme Song: 'Dante' from the Fullmetal Alchemist OST