Post by TimeSceo69 on Jul 26, 2018 5:32:14 GMT
Character Receipt
Name: Tesco Dewolf
Username: CarnivorousAggression
Race: Werewolf
Class: Bladecaster
Role: Tank
Profession: Beast Tamer
Level: 1
Abilities:
Equipped Items:
Backpack (Up to 10 Items):
Banked Items (Unlimited):
Reputation:
-Meindal: 0
Fame: 0
Guild: None
Name: Tesco Dewolf
Username: CarnivorousAggression
Race: Werewolf
- Race Cosmetics: Wolf ears, no human ears, wolf tail, sharp teeth with a larger canine sticking out
Class: Bladecaster
Role: Tank
Profession: Beast Tamer
Level: 1
Abilities:
- Racial Perk - Disease Resistant. Transformed werewolves take debuffs at one power level lower and for 2 rounds shorter duration. If the duration would be 2 rounds, negate it completely. If the debuff would not have a duration, give it a duration of 4 rounds.
- Racial Drawback - Animalistic Aggression. When transformed, werewolves will be more focused on attacking than anything else, heavily reducing their dodge ability by 2.
- Class Perk - Defender's Barrier! The first time they cast a spell to buff themself or debuff a foe, the Bladecaster gets a barrier that absorbs one attack of Moderate or lower power, before shattering.
- Future Sight. A passive ability that allows Tesco to see glimpses of the future. Akin to That's So Raven™, he usually never gets the full story behind said glimpses. This has uses both in combat and outside of combat. Moderate level, able to glimpse attacks of Light or Weak power.
- In Combat : At the start of every round, Tesco has a 10% chance to see an attack directed at himself, party member, or even an opponent. Upon seeing the attack, he can choose to dodge (if he has any left), ignore the precognition entirely, redirect an attack against himself to reduce the damage by one level, or protect the person the attack was initially going to hit by intercepting the attack and taking it himself.
- Out of Combat : It isn't as solid and reasonable as it is in combat. Tesco will see points in the future at seemingly random intervals. The visions can range from spilling coffee to his own death. How far they are in the future varies vision to vision, it could be in the next hour or in a few years. Note: This part of the ability will probably only ever occur if things have been planned out with others.
Equipped Items:
- Casual Clothes - A black tunic with a red flame symbol that splits into two 'tails' at the front where his brown belt is; the sleeves are blue with a cyan stripe and an azure stripe. Grey pants. Black toed sandals with tan straps and black soles. A red scarf that has a cape that splits and an eye-covering red hood with a pointed end that droops back.
Backpack (Up to 10 Items):
- Stick of Embers - A twig that shoots sparks of fire. It kind of sucks. Weak damage.
- Weathered Hunting Spear - A well-made spear that was worn down by time. It has a peeling mahogany handle with a single patchy leather grip. Tied to the handle with some twine is a dull spearhead with a thin, chipped stone blade. It also has a weird red scarf bandanna thing with rips and tears attached under the twine. Light damage.
- Throwing Knife - A finely-cut silver knife made for throwing. Automatically replenishes and doesn't run out. Unfortunately, only one can be thrown per movement. Light damage.
Banked Items (Unlimited):
- Outhouse Pounder [Unlocked at Level 12] - [Only usable in Werewolf Form] This thing is what looks to be an Outhouse stabbed with a log. In actuality though, it's an Outhouse stabbed with a big spear. The spearhead is painted green. Moderate damage.
- Clockwork Knife [Unlocked at Level 6] - A silver knife with a handle bearing various clockwork. It splits into five knives upon being thrown. Hits multiple targets with the original knife dealing Light damage while the duplicates deal Weak damage. If someone is hit by one of the knives, they will be slowed down for two rounds, reducing their number of actions by one. Automatically replenishes, but only one can be thrown per movement. Debuff cooldown lasts for four rounds.
- Time Maiden's Silver Knives [Unlocked at Level 15] - A trio of knives with silver blades and differently colored handles; one is blue, one is red, and one is green. Each knife splits into three upon being thrown. Hits multiple targets with the original knives dealing Moderate damage while the duplicates deal Light damage. Automatically replenishes, but only three can be thrown per movement.
Reputation:
-Meindal: 0
Fame: 0
Guild: None