Post by maran on Aug 15, 2018 1:56:02 GMT
Name: Rain
Username: Ru1nw0rld
Race: Kitsune
Class: Monk
Role: DPS
Profession: tattooing
Languages:
Kitsune Language - Fluent
Human Language - Fluent
Level: 3
Gold:156
Abilities:
Racial Ability: Can transform into literally anything that isn't gamebreaking (mod discretion). Of course, they do not gain powers associated to what they're transforming into because it's only an illusion. (Moderate)
Racial Drawback: Because they are lighter on their feet, they are physically more frail. All attacks against a kitsune will be treated a level higher (ie: weak becomes light, light becomes moderate). Caps at Strong.
----**Perk** Manyfist Style! Items, abilities, etc that would normally only affect weapons can now affect your fists as if they were weapons. (Which they are, of course!)
Resonant Strike(Strong): Rain lands a blow on her target and they have a 50/50 chance of suffering sonic DoT. Initial hit is strong damage, the next turn they suffer moderate damage, followed by light then weak damage. Five turn cooldown.
Thunderstrike (Moderate): Rain's arm or leg gets covered in lightning and the blow deals moderate lightning damage with a 25% chance of causing stun at player discretion. three turn cool down.
Galestrike (moderate): Rain's arm or leg gets covered in wind element and deals moderate wind damage. The attack can extend out five feet. Three turn cool down.
Full Combo (light): Rain uses up all her actions to land three hits. If they all land, the final hit is a critical hit and does double damage equal to two light attacks. Has a three turn cooldown.
Targeted Strike (Light): Rain gives up all her actions for one attack that has a 5% chance of a double critical hit (one level higher damage) at player discretion. Three turn cooldown.
Aikido (light): Rain can spend a Dodge action to redirect an attacking enemy at another enemy or anywhere else provided it is a melee attack.
Ki Blast (light): Plasma gathers in Rain's hands and she shoot it out up to twenty yards for light plasma damage
Equipped Items:
Initiate's Arms(moderate physical attack): hardened leather handwraps and greaves the let the wearer hit harder with unarmed strikes
Initiate's Sarashi (light physical defense): a chest wrap that gives light physical defense.
Initiate's Hakama (light physical defense): a pair of hakama pants that give light defense.
10x shuriken (moderate physical damage): sharp metal stars that have a range of ten yards
Staff of Rigor - This iron-shod wooden quarterstaff fills the bearer with feelings of power and authority. Once per combat, the staff can channel this aura and either add the Fearful debuff for 3 rounds (one attack deals one step lower damage per turn, Moderate debuffing effect) or the Command Word, allowing the bearer to make a single, one word order. (Wpp, Moderate enchanting effect. If successful command is followed for precisely one round.) The staff itself deals Light physical damage when swung.
Backpack (Up to 10 Items):
2x light potions of healing (heals light damage)
1x Guidebook (written in Kitsune, is a handy guide to Crimson Dawn Online for new players)
1x Map
1x Tattoo artist kit (has supplies and mundane ink for 10 simple patterns, 5 moderate patterns, or 1 ornate pattern.)
3x field repair kits (repairs light damage to weapons and armors, single use items)
1x bug out flare: a single use item that is destroyed and unable to be obtained once player reaches level 5. In case of emergancy, it returns new players to the nearest safe zone they have already visited.
Banked Items (Unlimited):
Reputation:
-Meindal: 15
Fame: 3
Guild: None
Username: Ru1nw0rld
Race: Kitsune
Class: Monk
Role: DPS
Profession: tattooing
Languages:
Kitsune Language - Fluent
Human Language - Fluent
Level: 3
Gold:156
Abilities:
Racial Ability: Can transform into literally anything that isn't gamebreaking (mod discretion). Of course, they do not gain powers associated to what they're transforming into because it's only an illusion. (Moderate)
Racial Drawback: Because they are lighter on their feet, they are physically more frail. All attacks against a kitsune will be treated a level higher (ie: weak becomes light, light becomes moderate). Caps at Strong.
----**Perk** Manyfist Style! Items, abilities, etc that would normally only affect weapons can now affect your fists as if they were weapons. (Which they are, of course!)
Resonant Strike(Strong): Rain lands a blow on her target and they have a 50/50 chance of suffering sonic DoT. Initial hit is strong damage, the next turn they suffer moderate damage, followed by light then weak damage. Five turn cooldown.
Thunderstrike (Moderate): Rain's arm or leg gets covered in lightning and the blow deals moderate lightning damage with a 25% chance of causing stun at player discretion. three turn cool down.
Galestrike (moderate): Rain's arm or leg gets covered in wind element and deals moderate wind damage. The attack can extend out five feet. Three turn cool down.
Full Combo (light): Rain uses up all her actions to land three hits. If they all land, the final hit is a critical hit and does double damage equal to two light attacks. Has a three turn cooldown.
Targeted Strike (Light): Rain gives up all her actions for one attack that has a 5% chance of a double critical hit (one level higher damage) at player discretion. Three turn cooldown.
Aikido (light): Rain can spend a Dodge action to redirect an attacking enemy at another enemy or anywhere else provided it is a melee attack.
Ki Blast (light): Plasma gathers in Rain's hands and she shoot it out up to twenty yards for light plasma damage
Equipped Items:
Initiate's Arms(moderate physical attack): hardened leather handwraps and greaves the let the wearer hit harder with unarmed strikes
Initiate's Sarashi (light physical defense): a chest wrap that gives light physical defense.
Initiate's Hakama (light physical defense): a pair of hakama pants that give light defense.
10x shuriken (moderate physical damage): sharp metal stars that have a range of ten yards
Staff of Rigor - This iron-shod wooden quarterstaff fills the bearer with feelings of power and authority. Once per combat, the staff can channel this aura and either add the Fearful debuff for 3 rounds (one attack deals one step lower damage per turn, Moderate debuffing effect) or the Command Word, allowing the bearer to make a single, one word order. (Wpp, Moderate enchanting effect. If successful command is followed for precisely one round.) The staff itself deals Light physical damage when swung.
Backpack (Up to 10 Items):
2x light potions of healing (heals light damage)
1x Guidebook (written in Kitsune, is a handy guide to Crimson Dawn Online for new players)
1x Map
1x Tattoo artist kit (has supplies and mundane ink for 10 simple patterns, 5 moderate patterns, or 1 ornate pattern.)
3x field repair kits (repairs light damage to weapons and armors, single use items)
1x bug out flare: a single use item that is destroyed and unable to be obtained once player reaches level 5. In case of emergancy, it returns new players to the nearest safe zone they have already visited.
Banked Items (Unlimited):
Reputation:
-Meindal: 15
Fame: 3
Guild: None