Post by meldowa on Aug 16, 2018 6:02:05 GMT
Name: Haaven
Age: 22
Username:N/A
Race: Aasimar
Class: NPC
Role: N/A
Profession: Weaponsmithing
Languages:
Celestial - Fluent (But doesn't know yet)
Human Language - Fluent
Level: 1
Appearance: 6 feet and 3 inches tall, weighing 175 pounds. Has short messy blonde hair. Has wings with a 5 foot wingspan that are the same color as his hair. Is averagely built muscularly, but has more of a lean stature which leads him to be able to commit small feats of strengths but he mostly has to rely on his mobility in combat.
Backstory: Was abandoned as a child near Meindal, he does not know things about his people. He grew up on the streets till he was 16 when he was hired by a Weaponsmith named Druden (Human). He develop a love for swords over the six years he worked there. Now, in the present, he has started to unlock his magical potential. Because of this, he wants to learn more about Aasimar and figure out where he has come from.
Personality:Is a quiet individual, almost stoic, but is also incredibly curious. This has lead him to learn a lot in a trade he focused in, although he hasn't had a change to do much (deception and blade weaponry). He is very detached because of not having many to rely on in his life, but is willing to give others a chance if they have knowledge to offer. He also has an open sense of humor, although he doesn't like to let people know they made him laugh. He has a strong determination to see things through to the end, even if that end result is detrimental to the original intention.
Abilities:
Racial Ability:(Weak) Innate healing. Aasimar heal one weak wound per round of combat.
Racial Drawback: Creatures and players that deal Dark damage do stronger damage against you. Take Dark attacks as if they were one power level higher. (Weak is Light, Light is Moderate, etc.)
Duel Wielding Competent, Single Wielding and Magic Inept: Haaven is very good with duel wielding. So much so he can take advantage of weaknesses and get a bonus to his weaponry (if weapon is moderate it does strong damage) BUT if he single wields his weaponry it is downgraded (moderate weapon does light damage). ALSO Haaven MUST sheath at least one of his weapons to cast magic, unless he uses Bladespell. Otherwise there are no exceptions. Boost does not affect strong or epic level weaponry.
Intuition: Haaven is able to brace himself for a powerful attack. Haaven sheaths both of his weapons so he can boost his physical and magical defensive power by 1 (moderate armor protects against strong damage), BUT he must skip his next turn after it's use. Intuition is the only action he can do during a turn if he decides to use it. 3 turn cooldown.
Nature's Vengance:(Weak to Moderate depending on the terrain) Magic Attack. Local flora is willed to hurl itself at the enemy. Deals Nature elemental damage. 2 turn cooldown.
Icicle Assault:(Light) Magic Attack. Shoots shards of ice at the enemy. It is... ice elemental. 2 turn cooldown
Divine Wrath:(Light) Magic Attack. Normally an absurdly powerful move, because of Haaven only just learning of his magic abilities he is only able to muster a fraction of its power. It's a basic attack that shoots a light beam at the enemy dealing Bright damage. 8 turn cooldown.
Stasis Static:(Strong) Magic Attack. Haaven has to be able to grab the opponent to activate this ability. Releases a non damaging lighting element shock through the opponent, stunning them for a turn(with player permission). It is SO strong though that it ALSO stuns Haaven for a turn. If the opponent is doing something that requires concentration, such as charging an attack, they will have to start over(with player permission). 4 turn cooldown.
Blinding Gust:(Moderate) Haaven aggressively flaps his wings towards the enemy, throwing debris which deals physical damage to the opponent. 3 turn cooldown.
Blade Rush Fury: Haaven musters all his strength for an all out attack. His speed and prowess makes any attack with his weapons impossible to dodge (with player permission). Haaven can only use actions to attack the turn he uses this ability. This has to be the first action of a turn to be used. 7 turn cooldown.
Equipped Items:
Assault(Moderate):A basic steel sword Haaven made by himself! Built for the right hand.
Vengeance(Moderate):A steel dagger made to compliment Assault. Built for the left hand.
Leather Tunic(Light):Basic armor that Haaven found lying around. He had to cut holes in the back for his wings to fit.
Black Pants:One of the only things he has had with him since his abandonment. With every growth spurt he has had to get the pants refitted with help from the local tailors.
Backpack (Up to 10 Items):
1-Hardy Core(Strong):A 2 handed sword Druden made for Haaven. Druden always wants Haaven to push himself which is why its a weapon type he is not used to using.
2-Golden Locket:The only thing Haaven has to teach him of his past. He has had it since he was a child. Inside is a picture of a white castle with the word "Haven" inscribed under it. Haaven used to use this as his namesake thinking it meant something along the lines of "badass" but has recently learned of its lacluster definition, so he has decided to add an extra a to the spelling.
3-Blue Vest:He likes to wear this while he smiths. It has a large U shape hole for the neck so his wings can fit through the back.
Banked Items (Unlimited): None
Reputation:
-Meindal: 0
Fame: 0
Guild: None
Age: 22
Username:N/A
Race: Aasimar
Class: NPC
Role: N/A
Profession: Weaponsmithing
Languages:
Celestial - Fluent (But doesn't know yet)
Human Language - Fluent
Level: 1
Appearance: 6 feet and 3 inches tall, weighing 175 pounds. Has short messy blonde hair. Has wings with a 5 foot wingspan that are the same color as his hair. Is averagely built muscularly, but has more of a lean stature which leads him to be able to commit small feats of strengths but he mostly has to rely on his mobility in combat.
Backstory: Was abandoned as a child near Meindal, he does not know things about his people. He grew up on the streets till he was 16 when he was hired by a Weaponsmith named Druden (Human). He develop a love for swords over the six years he worked there. Now, in the present, he has started to unlock his magical potential. Because of this, he wants to learn more about Aasimar and figure out where he has come from.
Personality:Is a quiet individual, almost stoic, but is also incredibly curious. This has lead him to learn a lot in a trade he focused in, although he hasn't had a change to do much (deception and blade weaponry). He is very detached because of not having many to rely on in his life, but is willing to give others a chance if they have knowledge to offer. He also has an open sense of humor, although he doesn't like to let people know they made him laugh. He has a strong determination to see things through to the end, even if that end result is detrimental to the original intention.
Abilities:
Racial Ability:(Weak) Innate healing. Aasimar heal one weak wound per round of combat.
Racial Drawback: Creatures and players that deal Dark damage do stronger damage against you. Take Dark attacks as if they were one power level higher. (Weak is Light, Light is Moderate, etc.)
Duel Wielding Competent, Single Wielding and Magic Inept: Haaven is very good with duel wielding. So much so he can take advantage of weaknesses and get a bonus to his weaponry (if weapon is moderate it does strong damage) BUT if he single wields his weaponry it is downgraded (moderate weapon does light damage). ALSO Haaven MUST sheath at least one of his weapons to cast magic, unless he uses Bladespell. Otherwise there are no exceptions. Boost does not affect strong or epic level weaponry.
Intuition: Haaven is able to brace himself for a powerful attack. Haaven sheaths both of his weapons so he can boost his physical and magical defensive power by 1 (moderate armor protects against strong damage), BUT he must skip his next turn after it's use. Intuition is the only action he can do during a turn if he decides to use it. 3 turn cooldown.
Nature's Vengance:(Weak to Moderate depending on the terrain) Magic Attack. Local flora is willed to hurl itself at the enemy. Deals Nature elemental damage. 2 turn cooldown.
Icicle Assault:(Light) Magic Attack. Shoots shards of ice at the enemy. It is... ice elemental. 2 turn cooldown
Divine Wrath:(Light) Magic Attack. Normally an absurdly powerful move, because of Haaven only just learning of his magic abilities he is only able to muster a fraction of its power. It's a basic attack that shoots a light beam at the enemy dealing Bright damage. 8 turn cooldown.
Stasis Static:(Strong) Magic Attack. Haaven has to be able to grab the opponent to activate this ability. Releases a non damaging lighting element shock through the opponent, stunning them for a turn(with player permission). It is SO strong though that it ALSO stuns Haaven for a turn. If the opponent is doing something that requires concentration, such as charging an attack, they will have to start over(with player permission). 4 turn cooldown.
Blinding Gust:(Moderate) Haaven aggressively flaps his wings towards the enemy, throwing debris which deals physical damage to the opponent. 3 turn cooldown.
Blade Rush Fury: Haaven musters all his strength for an all out attack. His speed and prowess makes any attack with his weapons impossible to dodge (with player permission). Haaven can only use actions to attack the turn he uses this ability. This has to be the first action of a turn to be used. 7 turn cooldown.
Equipped Items:
Assault(Moderate):A basic steel sword Haaven made by himself! Built for the right hand.
Vengeance(Moderate):A steel dagger made to compliment Assault. Built for the left hand.
Leather Tunic(Light):Basic armor that Haaven found lying around. He had to cut holes in the back for his wings to fit.
Black Pants:One of the only things he has had with him since his abandonment. With every growth spurt he has had to get the pants refitted with help from the local tailors.
Backpack (Up to 10 Items):
1-Hardy Core(Strong):A 2 handed sword Druden made for Haaven. Druden always wants Haaven to push himself which is why its a weapon type he is not used to using.
2-Golden Locket:The only thing Haaven has to teach him of his past. He has had it since he was a child. Inside is a picture of a white castle with the word "Haven" inscribed under it. Haaven used to use this as his namesake thinking it meant something along the lines of "badass" but has recently learned of its lacluster definition, so he has decided to add an extra a to the spelling.
3-Blue Vest:He likes to wear this while he smiths. It has a large U shape hole for the neck so his wings can fit through the back.
Banked Items (Unlimited): None
Reputation:
-Meindal: 0
Fame: 0
Guild: None