Post by musicalbunny on Sept 1, 2018 5:08:35 GMT
Name:
Diane Flora
Username: Float
Race:
Fairy
Class:
Summoner
Role: Support
Profession:
Linguist
Languages:
Fairy - Fluent
Human Language - Fluent
Level: 1
Abilities:Racial Ability: Alluring. Once per thread, charm an NPC into acting as though you had +40 rep with their region. Only good for one request/action and then it wears off. NPCs ARE aware they were bespelled by you. Does not work on enemies actively attacking you.
Racial Drawback: Truthbound. Unable to abandon a quest. Huh, strange, that USED to be the way the race worked in the game but that doesn't seem to be the case anymore. But it does look like you can't lie anymore…
**Perk** Mana Surge! The first use of a conjured item's abilities or the first use of a conjured creature's abilities in a combat are treated as one power level higher than normal.
Lucina, the Bunny Monk(strong) - Lucina, the female humanoid bunny monk. At a young age, Lucina had been training to become a monk for the rest of her life. Everyday, she would train and train, until she was good enough to even beat out her father. The day the calamity struck, Lucina was sent to hold the rest of her life into the powers of a rune. As her father chanted out the words, Lucina was sucked into the rune, staying there until someone strong and powerful came by. So, when Float stumbled upon her, the special rune was given to her, allowing her to do the job needed, summon Lucina. Lucina has the ability to deal 2 moderate damage attacks for 1 action instead of just 1. However, this means that she has to wait another action before attacking again. Lucina can also use up an action to roughen her fur to make it so she has a strong defense(can only block 4 attack). As well as this, she can use an action in order to hop anywhere in her sight of range. It takes up to 2 strong wounds to defeat Lucina. After that, she takes 3 turns to come back.
The Runic Amulet(moderate) - From out of the blue, Float summons into her hands, an amulet. The same Amulet that was able to withhold Lucina for a century or so. This amulet is able to be put on any of Float's allies, or even float herself. What this amulet does, is that it allows an ally to absorb a moderate level attack or below, in order to heal themselves for moderate damage. However, this only happens once per round.
Nature's Requim(moderate) - All the leaves around Float begin to circle around her slowly and slowly. As it does, something glowing can be seen within it. As she tosses it to an ally, the leaves create spinning spheres of leaves around them(leaves can be made from thin air if needed). Every time the ally were to deal a melee attack, a pulse would be sent from them, knocking the enemy back as well as dealing moderate damage to the enemy, and light damage to all enemies around them.
Equipped Items:
Bow of Eternal Desire(strong) - This bow feasts on the desire of others. It has been known to be a very strong weapon, who's strength knows no bounds. Although it isn't as strong as an artifact(epic weapon) it still can hold its own against very strong enemies. This bow makes people crave their desires. Although it doesn't have any actual status effects, depending on how much they want their desire, it can affect them. For its active abilities, the user is able to use up one action to either heal strong damage towards an ally, or deal strong damage to an enemy. Another option, is for Float to use up all her action points in order to damage every enemy within eyesight by moderate damage, or healing every ally within eyesight by moderate damage.
Wings of the Silver Light(moderate) - Float has wings that flash beautifully in their nature. She is able to activate their special ability. This ability, flashes a bright light to anyone looking towards Float/her wings. To all those looking, they are damaged moderately and blinded(has to have a defense of moderate or less to blind) for 1 turn. This means that they have to roll a dice to see if they are able to get a 4 or above(d6) in order to hit Float. This has a cooldown of every other post.
The Whisper of the Oceans(moderate) - Float's wraps are made up of the essence of the ocean itself. This gives Float a moderate defense rate. As well as this, she is able to absorb water attacks as long as they are light and below.
Backpack :
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Banked Items (Unlimited):
Reputation:
-Meindal: 0
Fame: 0
Guild: None
Diane Flora
Username: Float
Race:
Fairy
Class:
Summoner
Role: Support
Profession:
Linguist
Languages:
Fairy - Fluent
Human Language - Fluent
Level: 1
Abilities:Racial Ability: Alluring. Once per thread, charm an NPC into acting as though you had +40 rep with their region. Only good for one request/action and then it wears off. NPCs ARE aware they were bespelled by you. Does not work on enemies actively attacking you.
Racial Drawback: Truthbound. Unable to abandon a quest. Huh, strange, that USED to be the way the race worked in the game but that doesn't seem to be the case anymore. But it does look like you can't lie anymore…
**Perk** Mana Surge! The first use of a conjured item's abilities or the first use of a conjured creature's abilities in a combat are treated as one power level higher than normal.
Lucina, the Bunny Monk(strong) - Lucina, the female humanoid bunny monk. At a young age, Lucina had been training to become a monk for the rest of her life. Everyday, she would train and train, until she was good enough to even beat out her father. The day the calamity struck, Lucina was sent to hold the rest of her life into the powers of a rune. As her father chanted out the words, Lucina was sucked into the rune, staying there until someone strong and powerful came by. So, when Float stumbled upon her, the special rune was given to her, allowing her to do the job needed, summon Lucina. Lucina has the ability to deal 2 moderate damage attacks for 1 action instead of just 1. However, this means that she has to wait another action before attacking again. Lucina can also use up an action to roughen her fur to make it so she has a strong defense(can only block 4 attack). As well as this, she can use an action in order to hop anywhere in her sight of range. It takes up to 2 strong wounds to defeat Lucina. After that, she takes 3 turns to come back.
The Runic Amulet(moderate) - From out of the blue, Float summons into her hands, an amulet. The same Amulet that was able to withhold Lucina for a century or so. This amulet is able to be put on any of Float's allies, or even float herself. What this amulet does, is that it allows an ally to absorb a moderate level attack or below, in order to heal themselves for moderate damage. However, this only happens once per round.
Nature's Requim(moderate) - All the leaves around Float begin to circle around her slowly and slowly. As it does, something glowing can be seen within it. As she tosses it to an ally, the leaves create spinning spheres of leaves around them(leaves can be made from thin air if needed). Every time the ally were to deal a melee attack, a pulse would be sent from them, knocking the enemy back as well as dealing moderate damage to the enemy, and light damage to all enemies around them.
Equipped Items:
Bow of Eternal Desire(strong) - This bow feasts on the desire of others. It has been known to be a very strong weapon, who's strength knows no bounds. Although it isn't as strong as an artifact(epic weapon) it still can hold its own against very strong enemies. This bow makes people crave their desires. Although it doesn't have any actual status effects, depending on how much they want their desire, it can affect them. For its active abilities, the user is able to use up one action to either heal strong damage towards an ally, or deal strong damage to an enemy. Another option, is for Float to use up all her action points in order to damage every enemy within eyesight by moderate damage, or healing every ally within eyesight by moderate damage.
Wings of the Silver Light(moderate) - Float has wings that flash beautifully in their nature. She is able to activate their special ability. This ability, flashes a bright light to anyone looking towards Float/her wings. To all those looking, they are damaged moderately and blinded(has to have a defense of moderate or less to blind) for 1 turn. This means that they have to roll a dice to see if they are able to get a 4 or above(d6) in order to hit Float. This has a cooldown of every other post.
The Whisper of the Oceans(moderate) - Float's wraps are made up of the essence of the ocean itself. This gives Float a moderate defense rate. As well as this, she is able to absorb water attacks as long as they are light and below.
Backpack :
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Banked Items (Unlimited):
Reputation:
-Meindal: 0
Fame: 0
Guild: None