Post by theunbalancedone on Sept 16, 2018 5:32:49 GMT
Name: Gai
Username:
Role: DPS
Profession: Cursemaster
Languages:
Kitsune - Fluent
Human Language - Fluent
Level: 1
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Username:
Race: Mixed Bloods, Dryad/Kitsune(three tailed).
Class: GeomancerRole: DPS
Profession: Cursemaster
Languages:
Kitsune - Fluent
Human Language - Fluent
Level: 1
Abilities:
Racial Abilities
Racial Ability: Natural Restoration. Plantlife is not only reluctant, but unwilling to harm a Dryad. When a Dryad is struck by an attack that would deal Nature damage, it instead bonds to them, restoring them and healing wounds equal to the power of the attack.
Racial Drawback: Because they are lighter on their feet, they are physically more frail. All attacks against a kitsune will be treated a level higher (ie: weak becomes light, light becomes moderate). Caps at Strong.
Racial Drawback: Because they are lighter on their feet, they are physically more frail. All attacks against a kitsune will be treated a level higher (ie: weak becomes light, light becomes moderate). Caps at Strong.
Class Abilities
**Perk** Natural Enhancement - The first ability used by the Geomancer, each combat, increases by one power level, if its element matches the dominant element of the surrounding area. For example: an Earth attack in a cave or a Nature attack in a forest. This does not take effect if the ability already draws on the surrounding terrain, such as a similar power increase or taking an element based on the terrain.
(Strong Earth) Stone Fist: Gai calls forth a pillar of stone to jut out of the ground, topped with a carved fist of stone to smash into a target. The Pillar falls apart into dust once turn is over.
(Moderate Nature) Volatile Mushroom: Gai causes a small patch of mushrooms to sprout at a targeted location. Every round until it suffers Light or greater damage, it releases damaging spores in it's proximity, dealing Light Nature damage to anybody caught in the spores.
(Moderate Nature) Plant Walk: This ability allows Gai to teleport from a tree or magical plant to another tree or magical plant in line of sight.
Interpersonal
Personality:
Tag Me - The following characters are always free to tag me to see if CHARACTER would like to join.
Seeking in Relationships
DO NOT WANT PLEASE AVOID
Personality:
Tag Me - The following characters are always free to tag me to see if CHARACTER would like to join.
Seeking in Relationships
DO NOT WANT PLEASE AVOID
Items
Equipped Items:
Equipped Items:
Weathered Staff: This plain wooden staff has seen a lot of use. Can strike an enemy for Light Physical damage.
Worn apprentice robes: These fraying robes offer little protection in combat. Weak defense.
(Moderate) Druid's Belt Buckle: This belt buckle is made of living wood. It's unusually ornate and looks very old. It has the power to make plants grow quickly. Once per round, can cause an Earth element to sprout plants that lash out at either the target or someone else close to the target with a Nature attack two tiers weaker than the Earth element, to a minimum of Weak.
Backpack (Up to 10 Items):
x7 Rations
Waterskin
Banked Items (Unlimited):
(Moderate)Prismatic Amphora: This amphora made of an unusual metal. It's set with gemstones and looks very exotic. It probably contains something strange. Can be shattered to obtain a random treasure suitable to it's owner's class. (1-10 chance Light tier, 11-15 chance two Light tier's, 16-95 chance Moderate tier, 96-100 chance Strong tier)
(Strong)Fool's Fancy: This lute is made of copper. It's set with diamonds and looks quite new. It has the power to grant wishes... but not necessarily the way you had in mind. Once per thread, one can spend a full turn playing this to cause two Strong effects next round, one decided by the one using the lute, the other by moderator.
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