Post by Konichi on Oct 9, 2018 20:36:36 GMT
Standing at just over four-and-a-half feet, Aiden is a very muscular dwarf with light skin and soft green eyes. His brown hair is kept short but styled, and his beard is long and magnificently maintained, growing well past his chest and looped with various pieces of shiny jewelry. It’s obvious that his appearance means a lot to him.
Name: Akrom Bristlemaster
Real Name: Aiden Fletcher
Username: Treebeard420
Race: Dwarf
Class: Geomancer
Role: Support
Profession: Botanist
Languages:
Dwarven - Fluent
Human Language - Fluent
Level: 1
Abilities:
Racial:
Advantage - Once per combat, may treat an attack that strikes you as one power level lower. (Light becomes Weak, Moderate becomes Light, etc. Weak is completely negated.)
Disadvantage - One less dodge (bring your base total to 2 dodges a combat.)
Class:
Perk - Lasting Growth - The first crowd control ability used by the Geomancer, each combat, has its duration increased by one round.
Boulder Barrage - Aiden forms several boulders from nearby terrain and rolls them at an enemy, dealing a Strong amount of earth damage as well as stunning them for a round if they hit. (Strong effect, WPP, Cooldown of 4 rounds)
Terra Veil - Aiden creates a barrier around himself and nearby allies that negates the next debuff effect of Moderate strength or lower applied to them. (Cooldown of 4 rounds)
Healing Geyser - Aiden raises a geyser of healing water out of the ground, washing over a single ally and healing a Moderate wound of their’s. (Usable once per round)
Entangling Vines - Aiden causes vines to grow out of the ground and wrap around an enemy, dealing a Light amount of earth damage if it hits. This also restricts their movement, making them lose one of their actions next round. (Light effect, WPP, Cooldown of 3 rounds)
Magic Stone - Aiden picks up a nearby rock and enchants it with magic, tossing it at an enemy and dealing a Light amount of earth damage if it hits.
Equipped Items:
- Dwarven Blunderbuss - Crafted by a prestigious dwarven engineer, this firearm is the top of the line... for Tellacene, anyway. While it can only be fired once per round (blasted reload times), it does a Strong mix of physical and fire damage, using the lower of physical or elemental armor for damage calculation.
- Woodcutter’s Ensemble - Flannel shirt, suspenders, slacks, and work boots. Hipster or actual lumberjack? You decide. Enchanted to provide a Moderate defense against physical, water, and earth damage.
- Helmet of Cool Waters (Transmogged) - Originally a rather bulky helmet, this piece of gear was changed into a simple black beanie via a cash shop item before the whole ‘getting stuck in an MMO’ thing happened. Once per combat, Healing Geyser can remove a single debuff in addition to healing.
- Earrings of Earthen Rejuvenation - A pair of small earrings studded with emeralds. Once per thread, Terra Veil can heal Light wounds in addition to providing its normal effects.
- “A Stone’s Throw Away” Rings - A pair of marble rings designed to be worn on each hand. When activated, Magic Stones split into three after being thrown, each dealing a Light instance of earth damage. Has a cooldown of 2 rounds.
Backpack (Up to 10 Items):
1. Herbalism Kit - All the tools one needs for harvesting and maintaining plants.
2. Baggie of ‘Dwarven Dank’ - A green plant that is commonly smoked by dwarves. Drugs are bad, kids. Don’t do them. Totally.
3. Well-used Pipe - Perfect for definitely not doing drugs with, I swear.
4.
5.
6.
7.
8.
9.
10.
Banked Items (Unlimited):
Reputation:
-Meindal: 0
Fame: 0
Guild: None
[Fifth character slot gotten here]
Name: Akrom Bristlemaster
Real Name: Aiden Fletcher
Username: Treebeard420
Race: Dwarf
Class: Geomancer
Role: Support
Profession: Botanist
Languages:
Dwarven - Fluent
Human Language - Fluent
Level: 1
Abilities:
Racial:
Advantage - Once per combat, may treat an attack that strikes you as one power level lower. (Light becomes Weak, Moderate becomes Light, etc. Weak is completely negated.)
Disadvantage - One less dodge (bring your base total to 2 dodges a combat.)
Class:
Perk - Lasting Growth - The first crowd control ability used by the Geomancer, each combat, has its duration increased by one round.
Boulder Barrage - Aiden forms several boulders from nearby terrain and rolls them at an enemy, dealing a Strong amount of earth damage as well as stunning them for a round if they hit. (Strong effect, WPP, Cooldown of 4 rounds)
Terra Veil - Aiden creates a barrier around himself and nearby allies that negates the next debuff effect of Moderate strength or lower applied to them. (Cooldown of 4 rounds)
Healing Geyser - Aiden raises a geyser of healing water out of the ground, washing over a single ally and healing a Moderate wound of their’s. (Usable once per round)
Entangling Vines - Aiden causes vines to grow out of the ground and wrap around an enemy, dealing a Light amount of earth damage if it hits. This also restricts their movement, making them lose one of their actions next round. (Light effect, WPP, Cooldown of 3 rounds)
Magic Stone - Aiden picks up a nearby rock and enchants it with magic, tossing it at an enemy and dealing a Light amount of earth damage if it hits.
Equipped Items:
- Dwarven Blunderbuss - Crafted by a prestigious dwarven engineer, this firearm is the top of the line... for Tellacene, anyway. While it can only be fired once per round (blasted reload times), it does a Strong mix of physical and fire damage, using the lower of physical or elemental armor for damage calculation.
- Woodcutter’s Ensemble - Flannel shirt, suspenders, slacks, and work boots. Hipster or actual lumberjack? You decide. Enchanted to provide a Moderate defense against physical, water, and earth damage.
- Helmet of Cool Waters (Transmogged) - Originally a rather bulky helmet, this piece of gear was changed into a simple black beanie via a cash shop item before the whole ‘getting stuck in an MMO’ thing happened. Once per combat, Healing Geyser can remove a single debuff in addition to healing.
- Earrings of Earthen Rejuvenation - A pair of small earrings studded with emeralds. Once per thread, Terra Veil can heal Light wounds in addition to providing its normal effects.
- “A Stone’s Throw Away” Rings - A pair of marble rings designed to be worn on each hand. When activated, Magic Stones split into three after being thrown, each dealing a Light instance of earth damage. Has a cooldown of 2 rounds.
Backpack (Up to 10 Items):
1. Herbalism Kit - All the tools one needs for harvesting and maintaining plants.
2. Baggie of ‘Dwarven Dank’ - A green plant that is commonly smoked by dwarves. Drugs are bad, kids. Don’t do them. Totally.
3. Well-used Pipe - Perfect for definitely not doing drugs with, I swear.
4.
5.
6.
7.
8.
9.
10.
Banked Items (Unlimited):
Reputation:
-Meindal: 0
Fame: 0
Guild: None
[Fifth character slot gotten here]