Post by Jeankana on Oct 29, 2018 19:37:21 GMT
Name: Trent Harps
Username: Tree_Speaker
Race: Dryad
Class: Geomancer
Role: DPS
Profession: Botanist
Languages:
Dryad - Fluent
Human Language - Fluent
Level: 1
Banked Items (Unlimited):
Reputation:
-Meindal: 0
Fame: 0
Guild: None
Username: Tree_Speaker
Race: Dryad
Class: Geomancer
Role: DPS
Profession: Botanist
Languages:
Dryad - Fluent
Human Language - Fluent
Level: 1
Abilities: Ravenous Growth - Trent launches a seed that latches onto the target, inside their wounds, clinging to their skin, etc. This seed begins growing, rapidly, looking to burrow into the target and use the nutrients in its flesh and blood to grow. DoT, deals Light damage on round 1, Moderate on 2, and then Strong on 3 and 4. Nature Damage. Cannot be used while already in effect.
Bleeding Snares - Trent grows a series of vines from his wounds, which shoot out, wrapping around and squeezing the life from a nearby target. Deals Moderate Nature Damage once every round for 3 rounds. During this time, the target also has their actions reduced by one. Cannot be used while already in effect.
Rose Whip - Grows a whip made of a long, thorny vine that Trent may wield as a weapon. Attacks with the whip deal Moderate physical and Moderate Nature damage. Lasts for the length of the combat it is summoned in.
Class/Race Abilities: Natural Enhancement - The first ability used by the Geomancer, each combat, increases by one power level, if its element matches the dominant element of the surrounding area. For example: an Earth attack in a cave or a Nature attack in a forest. This does not take effect if the ability already draws on the surrounding terrain, such as a similar power increase or taking an element based on the terrain.
Racial Ability: Natural Restoration. Plantlife is not only reluctant, but unwilling to harm a Dryad. When a Dryad is struck by an attack that would deal Nature damage, it instead bonds to them, restoring them and healing wounds equal to the power of the attack.
Racial Drawback: Natural Dependency. A Dryad is a very frail creature, when separated from the natural world. When in a place without abundant enough trees and other plantlife, such as a city or a cave, a Dryad takes attacks at one power level higher than normal.
Racial Drawback: Natural Dependency. A Dryad is a very frail creature, when separated from the natural world. When in a place without abundant enough trees and other plantlife, such as a city or a cave, a Dryad takes attacks at one power level higher than normal.
Equipped Items: Savior's Hand Flower - This hand flower can be used to heal one Moderate wound and can only be used for such a thing once per round. However, it can also grant the wearer or a nearby ally Moderate defense against one type of damage the wearer chooses. This ability lasts 3 rounds and cannot be used while it is already in effect
Leaf Armor - This armor is made of leaves cultivated for their defensive properties, flexible, but still strong, it gives Moderate physical defense and Light magical defense. Once per combat, the wearer can cause this armor to sprout vicious thorns that move in reaction to danger. For 3 rounds, any who attack the wearer take Strong Nature damage. Will only react to one attack per enemy per round.
Dryad's Gift - This necklace, adorned with a golden rose, can fire a needle from the rose that, when it strikes a target, delivers a dangerous venom. Once per round for 3 rounds, the struck target takes Moderate Poison damage.
Backpack (Up to 10 Items):
- Tube Fox - 50g - This creature is like a fusion of a snake and a fox--it's long and sinuous like a snake, but furry and has a tiny fox-like head. It seems to love curling around the neck or arm of its owner and bestowing tiny kisses upon it.
-
-
-
-
-
-
-
Reputation:
-Meindal: 0
Fame: 0
Guild: None