Post by pDestiny on Nov 28, 2018 22:12:04 GMT
Uses Free Mod Slot
Name: Dahlia Thorne
Age: 17
Username: spikedThorn
Race: Kitsune
Class: Tinkmaster
Role: DPS
Profession: Botanist
Languages:
Kitsune - Fluent
Human - Fluent
Level: 1
Racial Abilities:
Racial Ability: Can transform into literally anything that isn't game breaking (mod discretion). Of course, they do not gain powers associated to what they're transforming into because it's only an illusion. (Moderate)
Racial Drawback: Because they are lighter on their feet, they are physically more frail. All attacks against a kitsune will be treated a level higher (Weak becomes Light, Light becomes Moderate). Caps at Strong.
Class Abilities:
Explosive Finish: Once per thread, you can cause the corpse of an enemy you defeated with one of your gadgets to explode, dealing the damage of the blow you used to kill it with in an area around it.
Abilities:
Explosive Barrage (Moderate Ability)
Taking an action to make multiple bombs, then puts it into the inventory. When used they will be thrown wildly towards a target. Can hit multiple times, dealing physical damage. (4 Light Hits) (Is Broken if still not Used After Combat)
Grappling Pole (Moderate Ability)
Creates a pole and grabbing arm combo during an action, then puts it into the inventory. When used it will either grab something or someone and bring it forward or it will use it as a hammer to beat surrounding enemies. If grabbing someone, they will take Moderate Physical Damage, if used to hit things and they can break out of the device if the device is hit with a Strong Hit. (After being used it is Broken Down)
Sleep Grenade (Light Ability) (Uses Dream Magic)
Uses a turn to create a bomb infused with the powers of Sleep, then puts it into the inventory. When used it will be thrown at a target which will explode on the next users turn. When it goes off it will deal no damage and everyone in a 5 foot range will be more tired than before causing a 1:9 chance of them falling asleep for the next two turns. It deals No Damage (If not used It will be broken after Combat)
Turret o' Space (Strong Ability) (Uses Space Magic)
Using a turn to create a turret infused with the powers of Space, then puts it into the inventory. When used it will be put out onto the ground by Dahlia and then start shooting out small meteors that deal Strong Space Magic towards the target nearest to the turret. (Can only Build 2 at once, Takes 2 Light Hits to destroy) (If not used breaks after combat)
Equipped Items:
Wrench ānā Hammer (Light Item)
A duel weapon of a Wrench and a Hammer, but instead of using steel or Iron for them, they use copper. They are mostly used to build items and not to hit things. They deal Light Physical Damage
Robed Raincoat (Weak Item)
A brown poncho like robe that opens in the middle, it depends on a hood and string around the neck to be worn.
Plain Long Shirt (Weak Item)
The most generic of all the shirts, long sleeves, one head-hole, white. The perfect shirt for a player who doesn't care about torso fashion.
Warm Pants (Light Defense)
Maroon pants with designs of fire covering them, they provide warmth to whoever chooses to wear these new hot pants. This defends against Light Ice and Water Damage
Backpack (Up to 10 Items):
Bang Petals X2 (Moderate Item) (Uses Nature and Fire Elements)
Petals that when thrown out scatter and in the next users turn they explode with a rather large area of effect, the explosion deals Moderate Fire and Light Nature Damage
Banked Items (Unlimited):
Leather Bits (Weak Item)
A pile of Leather, nothing more, nothing less.
Easter Event Ticket (Weak Item)
A Ticket to a past event that took place during Easter, the timer ran out and so this item is useless.
Reputation:
-Meindal: 0
-Brightholm: 0
Fame: 0
Guild: None
Name: Dahlia Thorne
Age: 17
Username: spikedThorn
Race: Kitsune
Class: Tinkmaster
Role: DPS
Profession: Botanist
Languages:
Kitsune - Fluent
Human - Fluent
Level: 1
Racial Abilities:
Racial Ability: Can transform into literally anything that isn't game breaking (mod discretion). Of course, they do not gain powers associated to what they're transforming into because it's only an illusion. (Moderate)
Racial Drawback: Because they are lighter on their feet, they are physically more frail. All attacks against a kitsune will be treated a level higher (Weak becomes Light, Light becomes Moderate). Caps at Strong.
Class Abilities:
Explosive Finish: Once per thread, you can cause the corpse of an enemy you defeated with one of your gadgets to explode, dealing the damage of the blow you used to kill it with in an area around it.
Abilities:
Explosive Barrage (Moderate Ability)
Taking an action to make multiple bombs, then puts it into the inventory. When used they will be thrown wildly towards a target. Can hit multiple times, dealing physical damage. (4 Light Hits) (Is Broken if still not Used After Combat)
Grappling Pole (Moderate Ability)
Creates a pole and grabbing arm combo during an action, then puts it into the inventory. When used it will either grab something or someone and bring it forward or it will use it as a hammer to beat surrounding enemies. If grabbing someone, they will take Moderate Physical Damage, if used to hit things and they can break out of the device if the device is hit with a Strong Hit. (After being used it is Broken Down)
Sleep Grenade (Light Ability) (Uses Dream Magic)
Uses a turn to create a bomb infused with the powers of Sleep, then puts it into the inventory. When used it will be thrown at a target which will explode on the next users turn. When it goes off it will deal no damage and everyone in a 5 foot range will be more tired than before causing a 1:9 chance of them falling asleep for the next two turns. It deals No Damage (If not used It will be broken after Combat)
Turret o' Space (Strong Ability) (Uses Space Magic)
Using a turn to create a turret infused with the powers of Space, then puts it into the inventory. When used it will be put out onto the ground by Dahlia and then start shooting out small meteors that deal Strong Space Magic towards the target nearest to the turret. (Can only Build 2 at once, Takes 2 Light Hits to destroy) (If not used breaks after combat)
Equipped Items:
Wrench ānā Hammer (Light Item)
A duel weapon of a Wrench and a Hammer, but instead of using steel or Iron for them, they use copper. They are mostly used to build items and not to hit things. They deal Light Physical Damage
Robed Raincoat (Weak Item)
A brown poncho like robe that opens in the middle, it depends on a hood and string around the neck to be worn.
Plain Long Shirt (Weak Item)
The most generic of all the shirts, long sleeves, one head-hole, white. The perfect shirt for a player who doesn't care about torso fashion.
Warm Pants (Light Defense)
Maroon pants with designs of fire covering them, they provide warmth to whoever chooses to wear these new hot pants. This defends against Light Ice and Water Damage
Backpack (Up to 10 Items):
Bang Petals X2 (Moderate Item) (Uses Nature and Fire Elements)
Petals that when thrown out scatter and in the next users turn they explode with a rather large area of effect, the explosion deals Moderate Fire and Light Nature Damage
Banked Items (Unlimited):
Leather Bits (Weak Item)
A pile of Leather, nothing more, nothing less.
Easter Event Ticket (Weak Item)
A Ticket to a past event that took place during Easter, the timer ran out and so this item is useless.
Reputation:
-Meindal: 0
-Brightholm: 0
Fame: 0
Guild: None