Post by Lady the Admin on Jul 19, 2018 3:03:57 GMT
Entries must have at least 2 votes to qualify for the EP, except in the event where literally nothing has any higher number of votes. You may vote up to 4 choices. You may change your votes at any time during the voting period. Voting ends midnight 7/25. Ties will be broken by a public dice roll in the discord server. Underlined are edits I have made.
PROFESSION: Artificer
Specializes in creating mechanisms with complex moving parts, such as clockwork and crossbows. Nothing too technologically advanced, of course, but beyond what a regular weaponsmith or jewelcrafter could make.
Profession: Botantist.
A Botanist is someone who goes beyond planting regular seeds and instead grows something more mystical. From apples that never rot to pears that can heal wounds to pomegranates that explode, Botanists are able to grow it. (Basically nature-flavored Alchemists)
Profession: Beast Tamer.
It takes a mighty warrior to slay a beast but it requires a more patient soul to tame one. These brave workers help tame and potty train even the most ferocious of creatures for adventurers to show off. ('Creates' Pets and/or Mounts)
Profession: Make-up Artist.
You think it's easy to look good? The best looks come from using professionally crafted makeup. Includes perfumes and lotions as well as traditional makeup. It doesn't hurt that they're often infused with magic of courseā¦
Profession: Linguist
Can create language dictionaries at 3 levels of competency to enable conversation with other races. Would start a language mechanic in game.
Profession: Cursemaster
Few professions are as feared as the Cursemaker. Talented in dealing with items which go against appearances, adventurers have learnt to doublecheck their newest weapon is not a foul trick in disguise. While some use this talent for good, removing Curses from these objects or 'cursing' evil objects into forces of good, people still fear those that utilise the ability. Can create Cursed items or remove Curses from items. (Alternatively makes for a cool Key NPC concept)
PROFESSION: Artificer
Specializes in creating mechanisms with complex moving parts, such as clockwork and crossbows. Nothing too technologically advanced, of course, but beyond what a regular weaponsmith or jewelcrafter could make.
Profession: Botantist.
A Botanist is someone who goes beyond planting regular seeds and instead grows something more mystical. From apples that never rot to pears that can heal wounds to pomegranates that explode, Botanists are able to grow it. (Basically nature-flavored Alchemists)
Profession: Beast Tamer.
It takes a mighty warrior to slay a beast but it requires a more patient soul to tame one. These brave workers help tame and potty train even the most ferocious of creatures for adventurers to show off. ('Creates' Pets and/or Mounts)
Profession: Make-up Artist.
You think it's easy to look good? The best looks come from using professionally crafted makeup. Includes perfumes and lotions as well as traditional makeup. It doesn't hurt that they're often infused with magic of courseā¦
Profession: Linguist
Can create language dictionaries at 3 levels of competency to enable conversation with other races. Would start a language mechanic in game.
Profession: Cursemaster
Few professions are as feared as the Cursemaker. Talented in dealing with items which go against appearances, adventurers have learnt to doublecheck their newest weapon is not a foul trick in disguise. While some use this talent for good, removing Curses from these objects or 'cursing' evil objects into forces of good, people still fear those that utilise the ability. Can create Cursed items or remove Curses from items. (Alternatively makes for a cool Key NPC concept)