Post by Lady the Admin on Jul 5, 2018 4:31:00 GMT
Every character is allowed to select one profession at character creation. What does this do? It lets you create or modify items!
The cost will be about half of the value of the total product (as set by you.) You're limited to one craft per week to avoid spamming of the ability. Items are created in the board The Workshop where you make a thread with information on the item you want to make or modify and how much the value is (remember, to determine the value of an item, consider how powerful it will be and use the guide in the Power Levels thread here.) If a mod approves, you'll be charged half the value.
The available professions are:
Armorsmithing (Creating defensive items, such as armor and shields.)
Weaponsmithing (Creating weapons and similar offensive items.)
Enchanting (Adding abilities to existing items.)
Paper Arts (Creating items involving writing or artwork.)
Jewelcrafting (Creating jewelry and other worn trinkets.)
Woodworking (Creating mundane objects out of wood.)
Alchemy (Creating potions and other consumables. This would including cooked goods and poisons as well.)
Tailoring (Creating worn items that do not fall under other categories.)
Tattooing (Creating mundane or magical tattoos.)
Artificer (Specializes in creating mechanisms with complex moving parts, such as clockwork and crossbows. Nothing too technologically advanced, of course, but beyond what a regular weaponsmith or jewelcrafter could make.)
Beast Tamer (It takes a mighty warrior to slay a beast but it requires a more patient soul to tame one. These brave workers help tame and potty train even the most ferocious of creatures for adventurers to show off. ('Creates' Pets and/or Mounts))
Cursemaster (Few professions are as feared as the Cursemaster. Talented in dealing with items which go against appearances, adventurers have learnt to doublecheck their newest weapon is not a foul trick in disguise. While some use this talent for good, removing Curses from these objects or 'cursing' evil objects into forces of good, people still fear those that utilise the ability. Can create Cursed items or remove Curses from items. (Alternatively makes for a cool Key NPC concept))
Linguist (Can create language dictionaries at 3 levels of competency to enable conversation with other races. Those are Broken, Passing, and Fluent.)
Botantist (Someone who goes beyond planting regular seeds and instead grows something more mystical. From apples that never rot to pears that can heal wounds to pomegranates that explode, Botanists are able to grow it. (Basically nature-flavored Alchemists))
Songwriter (Many can play an instrument, but not all can create a song. This adds abilities to instruments.)
Latticer (Though crystals are a thing of beauty, few know their mystical powers as well as the latticer. These masters of mineral growth infuse ingredients into crystals as they grow to make unusual results. Ranging from elemental crystals that empower other crafts to blades of pure diamond, gems truly are a latticer's best friend.)
Restorer (Is permitted a once a day 'scavenge' in which they recover a trash level item. They then can try to restore the trash item into a functional item of value. The restoration is the one-per-week craft.)
Mentor
(Once per day, can teach one person (including themselves) any other profession. Professions taught by a Mentor are half as effective and persist for only one creation. A person can only have one taught profession at a time in addition to their fully known one. Items created by a Mentored profession cannot exceed Moderate in strength.
)
Fleshcrafter
(A fleshcrafter takes 'parts' from monsters and grafts them to a character's body to give them access to a monster ability for a limited amount of time. Grafts last only one combat at most and invariably include some sort of detrimental side effect because YOU'RE GRAFTING A MONSTER'S BODY PART TO A NON-MONSTER BODY.)
See a profession you want that's not on the list? You can suggest it be added during an Expansion Pack!
The cost will be about half of the value of the total product (as set by you.) You're limited to one craft per week to avoid spamming of the ability. Items are created in the board The Workshop where you make a thread with information on the item you want to make or modify and how much the value is (remember, to determine the value of an item, consider how powerful it will be and use the guide in the Power Levels thread here.) If a mod approves, you'll be charged half the value.
The available professions are:
Armorsmithing (Creating defensive items, such as armor and shields.)
Weaponsmithing (Creating weapons and similar offensive items.)
Enchanting (Adding abilities to existing items.)
Paper Arts (Creating items involving writing or artwork.)
Jewelcrafting (Creating jewelry and other worn trinkets.)
Woodworking (Creating mundane objects out of wood.)
Alchemy (Creating potions and other consumables. This would including cooked goods and poisons as well.)
Tailoring (Creating worn items that do not fall under other categories.)
Tattooing (Creating mundane or magical tattoos.)
Artificer (Specializes in creating mechanisms with complex moving parts, such as clockwork and crossbows. Nothing too technologically advanced, of course, but beyond what a regular weaponsmith or jewelcrafter could make.)
Beast Tamer (It takes a mighty warrior to slay a beast but it requires a more patient soul to tame one. These brave workers help tame and potty train even the most ferocious of creatures for adventurers to show off. ('Creates' Pets and/or Mounts))
Cursemaster (Few professions are as feared as the Cursemaster. Talented in dealing with items which go against appearances, adventurers have learnt to doublecheck their newest weapon is not a foul trick in disguise. While some use this talent for good, removing Curses from these objects or 'cursing' evil objects into forces of good, people still fear those that utilise the ability. Can create Cursed items or remove Curses from items. (Alternatively makes for a cool Key NPC concept))
Linguist (Can create language dictionaries at 3 levels of competency to enable conversation with other races. Those are Broken, Passing, and Fluent.)
Botantist (Someone who goes beyond planting regular seeds and instead grows something more mystical. From apples that never rot to pears that can heal wounds to pomegranates that explode, Botanists are able to grow it. (Basically nature-flavored Alchemists))
Songwriter (Many can play an instrument, but not all can create a song. This adds abilities to instruments.)
Latticer (Though crystals are a thing of beauty, few know their mystical powers as well as the latticer. These masters of mineral growth infuse ingredients into crystals as they grow to make unusual results. Ranging from elemental crystals that empower other crafts to blades of pure diamond, gems truly are a latticer's best friend.)
Restorer (Is permitted a once a day 'scavenge' in which they recover a trash level item. They then can try to restore the trash item into a functional item of value. The restoration is the one-per-week craft.)
Mentor
(Once per day, can teach one person (including themselves) any other profession. Professions taught by a Mentor are half as effective and persist for only one creation. A person can only have one taught profession at a time in addition to their fully known one. Items created by a Mentored profession cannot exceed Moderate in strength.
)
Fleshcrafter
(A fleshcrafter takes 'parts' from monsters and grafts them to a character's body to give them access to a monster ability for a limited amount of time. Grafts last only one combat at most and invariably include some sort of detrimental side effect because YOU'RE GRAFTING A MONSTER'S BODY PART TO A NON-MONSTER BODY.)
See a profession you want that's not on the list? You can suggest it be added during an Expansion Pack!