Post by Lady the Admin on Sept 25, 2018 1:14:48 GMT
Craftable Available? Yes
Dreamwarp is capable of performing all paper crafts on request. You pay crafting cost + a tip of your choosing.
Her specialty are Tarot cards. They come in one shot and reusable variations--pricing will differ based off which kind you choose. Below are the core effects of each card.
If purchasing a premade tarot card, please specify if it is one shot or reusable and at what power level you'd like to purchase it at. If a card would not have a power level for whatever reason, it will have an * asterisk at the end of it.
Most cards are activated with a single action (unless other stated) where you rub it briskly between your fingers to activate the innate magic.
~*~*~*~*~*~*~
The Fool - Use on self. Creates blind, reckless courage. Immune to fear effects (and common sense) of purchased power level and lower. Buff lasts for 3 rounds.
The Magician - Use on self. Replenishes magic. One time use per thread only (even if you have multiple versions of this card.) Resets a cooldown of a single ability equal or less than the power level of this card.
The Empress - Card is used twice before being consumed/reused. First it is used on another player. Second time it is activated it summons that player to your location (WPP.) Each card can only retain one remembered target. *
The Emperor - Area effect. Drop the card at your feet and it forces everyone to look at you for a moment (out of combat) or acts as an Aggro effect, drawing enemies to attack yourself (in combat.) In combat effect is mind-affecting/WPP. Aggro draw lasts for 2 rounds.
The Hierophant - Used on another. Requires card to be pressed against the subject for a 3 rounds, using all actions. Once it does, they must do your bidding for 1 thread. Not terribly practical in fights unless your opponent is pinned down or otherwise helpless. (Requires player permission when used against players.)
The Lovers - Used on another. Creates a lustful infatuation in target towards the user. Lasts 1 thread. Does not otherwise effect actions or judgment of the target. (Requires player permission when used against players.)
The Chariot - Temporary conjuration. Drop on ground to create a fiery chariot. Ride in style. Lasts 1 thread. *
Justice - Used on self and another target. Rub on self and then fling at an enemy. Splits damage between the two evenly. (Heals self, damages others, for value equal to the power level of this card.)
The Hermit - Used on self. Teleports user to their guild, or lacking a guild, the last inn they stayed at. Works in combat as a fleeing mechanism. *
Wheel of Fortune - Used at the end of the thread. Can either double loot value or lose it all, 50/50 chance to be rolled by the mod. (d100, 1-49 all loot & gold are lost. 50-100 doubled.) *
Strength - Used on self. Temporarily increases physical strength. All physical damage from abilities increased by 1 power level. Buff lasts 5 rounds. 7 round cooldown. *
The Hanged Man - Used on others. Conjures ropes around target to try and bind them.
Death - Used on others. Pressed on a dead player, will halt their revival sequence, permanently killing them. (OBVIOUSLY must be used only with everyone's permission.) *
Temperance - Used on self or others. Heals for damage equal to the power level of this card.
The Devil - Conjures a small devil to fight for you. Cannot use other cards while in effect. Summoned creature can do physical and ranged plasma damage equal to the power level of this card. Once defeated, cannot be summoned again for that thread.
The Tower - Area effect. Drop card and it will rain rocks and stones in a small, localized area for 3 rounds.
The Star - Used on enemy. Flung card turns into a flaming fireball.
The Moon - Used on enemy. Creates visual or auditory hallucinations for 3 rounds.
The Sun - Creates a small ball of light that follows the user around. Lasts for 1 thread or until dismissed. Nondamaging. Kind of cute. If you squint, it seems to have a smiley face. *
Judgment - Creates an illusion of user's choice. Illusion can do no harm but there is no limit to what can be created. Lasts 1 combat (or 1 thread if no combat) or until dismissed.
The World - Creates a map of Tellascene. Shows where you are. Zoomable. If you touch a specific zone, it will teleport you there. Only shows Zones currently accessible. *
Dreamwarp is capable of performing all paper crafts on request. You pay crafting cost + a tip of your choosing.
Her specialty are Tarot cards. They come in one shot and reusable variations--pricing will differ based off which kind you choose. Below are the core effects of each card.
If purchasing a premade tarot card, please specify if it is one shot or reusable and at what power level you'd like to purchase it at. If a card would not have a power level for whatever reason, it will have an * asterisk at the end of it.
Most cards are activated with a single action (unless other stated) where you rub it briskly between your fingers to activate the innate magic.
~*~*~*~*~*~*~
The Fool - Use on self. Creates blind, reckless courage. Immune to fear effects (and common sense) of purchased power level and lower. Buff lasts for 3 rounds.
The Magician - Use on self. Replenishes magic. One time use per thread only (even if you have multiple versions of this card.) Resets a cooldown of a single ability equal or less than the power level of this card.
The Empress - Card is used twice before being consumed/reused. First it is used on another player. Second time it is activated it summons that player to your location (WPP.) Each card can only retain one remembered target. *
The Emperor - Area effect. Drop the card at your feet and it forces everyone to look at you for a moment (out of combat) or acts as an Aggro effect, drawing enemies to attack yourself (in combat.) In combat effect is mind-affecting/WPP. Aggro draw lasts for 2 rounds.
The Hierophant - Used on another. Requires card to be pressed against the subject for a 3 rounds, using all actions. Once it does, they must do your bidding for 1 thread. Not terribly practical in fights unless your opponent is pinned down or otherwise helpless. (Requires player permission when used against players.)
The Lovers - Used on another. Creates a lustful infatuation in target towards the user. Lasts 1 thread. Does not otherwise effect actions or judgment of the target. (Requires player permission when used against players.)
The Chariot - Temporary conjuration. Drop on ground to create a fiery chariot. Ride in style. Lasts 1 thread. *
Justice - Used on self and another target. Rub on self and then fling at an enemy. Splits damage between the two evenly. (Heals self, damages others, for value equal to the power level of this card.)
The Hermit - Used on self. Teleports user to their guild, or lacking a guild, the last inn they stayed at. Works in combat as a fleeing mechanism. *
Wheel of Fortune - Used at the end of the thread. Can either double loot value or lose it all, 50/50 chance to be rolled by the mod. (d100, 1-49 all loot & gold are lost. 50-100 doubled.) *
Strength - Used on self. Temporarily increases physical strength. All physical damage from abilities increased by 1 power level. Buff lasts 5 rounds. 7 round cooldown. *
The Hanged Man - Used on others. Conjures ropes around target to try and bind them.
Death - Used on others. Pressed on a dead player, will halt their revival sequence, permanently killing them. (OBVIOUSLY must be used only with everyone's permission.) *
Temperance - Used on self or others. Heals for damage equal to the power level of this card.
The Devil - Conjures a small devil to fight for you. Cannot use other cards while in effect. Summoned creature can do physical and ranged plasma damage equal to the power level of this card. Once defeated, cannot be summoned again for that thread.
The Tower - Area effect. Drop card and it will rain rocks and stones in a small, localized area for 3 rounds.
The Star - Used on enemy. Flung card turns into a flaming fireball.
The Moon - Used on enemy. Creates visual or auditory hallucinations for 3 rounds.
The Sun - Creates a small ball of light that follows the user around. Lasts for 1 thread or until dismissed. Nondamaging. Kind of cute. If you squint, it seems to have a smiley face. *
Judgment - Creates an illusion of user's choice. Illusion can do no harm but there is no limit to what can be created. Lasts 1 combat (or 1 thread if no combat) or until dismissed.
The World - Creates a map of Tellascene. Shows where you are. Zoomable. If you touch a specific zone, it will teleport you there. Only shows Zones currently accessible. *