Post by Lady the Admin on Dec 4, 2018 4:25:50 GMT
Fame will now be different for NPC characters. Instead of a numerical value that can be adjusted over time, like with player characters, NPCs will follow a different style. Please adjust existing NPC characters to fit this format.
NPCs also don't get a numerical fame. Instead, when creating an NPC for play, select their fame level from the following word list:
Background Character - In game, this character had no lore or lines or anything. They may not have even had a visible name. You may have not even actually ever seen them. In reality, this person is just an average person of no particular note.
Relatively Obscure - In game, this character had a name and you could go and find them, but there probably wasn't very much information on them. They're the assistants, the clerks, the flavorful characters meant to provide backdrop to far more interesting and important characters. Sometimes they'd be a pitstop in a quest, likely for comedic purposes. In the real world, they're much the same--not well known, except likely in connection to someone far more important.
Important Fixture - In game, these were quest givers and helpful information NPCs. How much information was available about them varied, but you could always find them and rely on them. They could even be used as landmarks when giving directions. In reality, these are people of note in the community they're based but they're most likely not that well known beyond that area.
Event Character - In game, this character only showed up for certain events, like holidays. They're about on the same level as an Important Fixture for that reason. In reality, they don't just disappear once the holiday ends. Often they're only known in the community that they show up in, though.
Recurrent Character - In game, these were characters that popped up in multiple quests or had some plot significance beyond a single arc. In reality, they're a bit better known, and you're likely to hear their name in areas beyond where they're most famous, although the details on why they're important may become a bit sketchier the farther you go. Their name is known, their deeds? Maybe not so much.
Nightmare - In game, this character has a ruthless reputation for destruction and/or mayhem. They're archvillains and epic betrayals and TPKers. Either toggled when trying to attack them outside of a PVP zone or built specifically for combat, these characters are NOT ones you tangle with lightly and people have gotten bragging rights or achievements for taking them out in the past. In reality, they're not that much different. Infamous for their power and prowess, their name is heard of across the realms, a warning and a challenge all in one.
Famous - In game, these are the main plot characters. Usually they're the main NPC for their entire zone, either the quest hub source around which almost all the quests revolve around, or the character you grind relentlessly to get the chance to interact with. As a rare treat, the DMs may have puppeted them for fun back when the game was still a game. In reality, they're just as famous as they were in game. You can speak their name and almost everyone knows precisely who you're speaking of, for reasons good and ill.
(Meme) - This is actually an addendum that you can apply to an existing fame value. If your NPC was inexplicably well loved or hated by the gaming community, often meme-worthy or with oodles and oodles of fanart, then you can apply this value next to your Fame to indicate this. They may not be famous in reality, but they're extremely well known by the players.
(Rare Spawn) - This is another addendum that you can apply to an existing fame value. This character wasn't always around, so when they did spawn in game, it was sometimes worthy of comment or active hunting. These characters usually didn't provide any actual value to the game, but were fun treats to dig up. This addendum cannot be applied to an Important Fixture, Recurrent Character, or a Famous NPC.