Post by Darastrix on Aug 4, 2018 0:34:24 GMT
Character #6
Slot #6
Slot #6
NEBULA ICEWARP
AceExplorer
KEYWORDS: Space, Games, Exploration, Antiques, Found Objects, Fantasy, Dragons
AceExplorer
AGE 19 GENDER Male ORIENTATION Asexual Panromantic FAME 0 GUILD None | LEVEL 1 RACE Fairy CLASS Bladecaster PROFESSION Beast Tamer REP Meindal: 0 Brightholm: 0 |
KEYWORDS: Space, Games, Exploration, Antiques, Found Objects, Fantasy, Dragons
The Basics
CDO Character Name: Nebula Icewarp
RL Name: Gaius
Username: AceExplorerRace: Fairy
Languages:
Human - Fluent
Fairy - Fluent
Class: Bladecaster
Role: DPS
Profession: Beast Tamer
Level: 1
The Powers
Abilities
Racial
Alluring: Once per thread, charm an NPC into acting as though you had +40 rep with their region. Only good for one request/action and then it wears off. NPCs ARE aware they were bespelled by you. Does not work on enemies actively attacking you.
Truthbound:
Class
Perk: Bladespell! Once per a fight, the Bladecaster can channel a spell through their weapon to strike with both the spell and the physical attack, as a single action.
Flashing Space Strike: (Strong) Upon a successful attack, the Bladecaster shunts the target through the icy void of space. They reappear a distance away that would require 2 actions to return to their original position on foot. This teleportation deals Strong Ice damage. Four round cooldown.
Spatial Skew: (Moderate) When targeted by a spell, attack, or other ranged effect that physically travels a distance, the Bladecaster may attempt to warp the space between them and their attacker. If successful, the enemy becomes the target of their own attack instead (which they can choose to dodge). This ability does not work on spells, abilities, or attacks above Moderate level.
Meteor Strike: (Moderate) The Bladecaster calls down a magical blast from above on a chosen target that deals Moderate Dark damage as well as Moderate Ice or Fire damage, as the caster chooses.
Warp Worm: (Light) The Bladecaster selects up to three targets and attempts to teleport through them, inflicting Light Plasma damage and appearing adjacent to the last target.
Disturbing Blow: (Light) By infusing an enemy with the cold of space via a well-placed blow, the Bladecaster may disrupt and disturb its next action. The Bladecaster must make a melee attack against a target creature, and if successful, causes the target to lose one action on their next turn. The use of this ability causes the attack's damage to drop by one level. One round cooldown.
Fading Strike: (N/A) As one action, the Bladecaster may either teleport to a location no farther away than one action's worth of distance to cross and make an attack, or attack an adjacent target and then teleport away. The teleportation destination must be clearly seen by the Bladecaster to teleport to that location, and it must be unoccupied. Two round cooldown.
Fold Space: (N/A) By folding the space between themself and a target, the Bladecaster can eliminate the distance between them, allowing them to attack more distant targets without actually going anywhere. The caster can't fold more distance than can be crossed normally in three actions. Objects caught in this path are unharmed and creatures other than the target are shunted off harmlessly to the side. Folding space takes one action to achieve, and one action is required to dismiss the effect. Two round cooldown, beginning after dismissal.
The Stuff
Equipped Items
1. Seeker's Sword - (Strong) This sword was a reward for an in-game scavenger hunt, and Nebula was one of the first hundred players to complete it. It deals Strong physical damage and can shed light as a torch at will. In addition, the wielder can use it to detect unattended magical items.
2. Icelink Mail - (Moderate) Carved from a single block of ice birthed from the breath of a great white dragon, the ice-carved rings of this suit of chainmail never thaw. It provides Moderate physical and Ice protection. Once per combat, if being grappled, the wearer can command the armor to release an icy blast against the grappler as one action. The armor then glows with a pale blue radiance, deals Moderate Ice damage to the target, and causes the target to lose one action for one round.
3. Luckstone - (Moderate) Kept tucked into a battered leather pouch worn around the neck, this plain-looking stone grants Moderate protection against affects that would make the bearer afraid, and Light Protection against all other emotion-altering effects.
4. Snow Boots - 90g - These soft, fur-lined boots are very warm and provide Weak resistance against Cold attacks.
Backpack
1. Deck of Doors 54/54 (N/A) - This set of 54 cards is adorned with designs reminiscent of doors and gates. The user can press a card from the deck against a section of a wall. The wall must be nonmagical. In a flash of silvery light, the card grows into a sturdy wooden door and embeds itself in the wall for 5 rounds, its appearance matching the style of the surrounding architecture. If the user presses two cards against a wall at the same time, the cards instead turn into a double door for 10 rounds. The door can be opened from either side, allowing passage through the affected section of the wall. When the duration ends, the door peels off the wall and withers into a blank, nonmagical card, leaving the wall intact.
2. Basalt Dragon - This fist-sized, carved dragon is sculpted from volcanic rock. It becomes a pseudodragon that can use telepathy to communicate with its owner over any distance within the same zone. Though intelligent, it cannot be used in combat. If combat begins in its vicinity, or if it is killed, it reverts to its stone form and reappears in its owner's pack.
3. Prestigious Warnicorn - 500g - This powerful warnicorn is covered in glistening armor, its eyes glowing purple and a faint purple aura surrounding it. Its horn is far more intimidating than a standard unicorn's, looking more like a mini, jagged sickle jutting out from its head
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Banked Items:
ITEM - DESCRIPTION
The Person
Reputation:
-Meindal: 0
-Brightholm: 0
Fame: 0Guild: None
Character Appearance: Nebula is short, standing at about 5'2", and has a compact build that's muscular, but not defined. He looks a little soft around the middle, but there's a layer of muscle underneath and he can pack a good punch. He's very obviously inhuman, with shimmery pale blue skin, dark blue hair, pointed ears, and what appear to be dragonfly wings made of thin ice growing from his back.
Personality: Gaius is cheerful and outgoing, and has a keen interest in...everything. Especially places. He loves to just head out and explore, taking pictures and notes as he goes. It can be dangerous, of course, but he's not one to be discouraged by getting a little banged up. He's very bright, but he has a streak of impatience that can lead to him rushing through or ignoring things. Most of his mistakes in school were wrong answers due to going too fast rather than not knowing the material or right answers that were written so quickly as to be indecipherable.
He's also comfortable with taking the lead and has no problems being pushed into leadership directly by people or indirectly by virtue of just nobody else wanting to deal with it. He likes to think of himself as flexible and willing to weigh other people's opinions, and he usually is, but he's yet to encounter any real resistance or pushback when the matter at hand is something he's very emotionally invested in.