Post by Darastrix on Sept 3, 2018 7:10:34 GMT
Character #8
Slot #8
Slot #8
VIPER
Ouroboros69
KEYWORDS: Snakes, Poison, Acid, Empathy, Emotion, More Snakes, Chemistry/Alchemy, Insomnia, Pressure
Ouroboros69
AGE Adult GENDER Male He/Him/His ORIENTATION Pansexual Panromantic FAME 0 GUILD None | LEVEL 1 RACE Tiefling CLASS Elixirist PROFESSION Alchemist REP Meindal: -10 Brightholm: -10 |
KEYWORDS: Snakes, Poison, Acid, Empathy, Emotion, More Snakes, Chemistry/Alchemy, Insomnia, Pressure
The Basics
CDO Character Name: Viper
RL Name: Evius
Username: Ouroboros69Race: Tiefling
Languages:
Human - Fluent
Blighted - Fluent
Class: Elixirist
Role: Support
Profession: Alchemist
Level: 1
The Powers
Abilities
Racial
Elemental Resistance: You treat attacks from the Poison element as one power level lower. (Light becomes Weak, Moderate becomes Light, etc. Weak is completely negated.)
Mistrusted: You start with -10 reputation in every zone and can only cap at 90 reputation as opposed to 100.
Class
Perk: Jekyll - Your targets do not necessarily have to drink your elixirs, but it is better for them if you do. You can simply drench someone in liquid and it will take effect. The first elixir a target drinks is double in duration or, if it has no duration, raised to one power level higher than normal (caps at Strong.)
"Spellcasting": Rather than having spells he can cast at a moment's notice, Evius uses a book of formulae to prepare a number of elixirs in advance, which are carried on his person. "Casting" involves drinking (or pouring) an elixir, and the chemicals and reagents in his vials are inert until he consciously uses one. If his vials are lost or stolen, they will have no effect unless they are returned. If he gives a vial to someone to drink, it becomes inert if not used within 10 rounds. Elixirs last for the duration of a single combat encounter, unless stated otherwise.
Elixirs
Alchemical Invigoration: (Strong) This elixir causes the body to respond differently to poisons and harmful magic. The first spell or toxin to affect the imbiber has the opposite effect. Damage is converted into healing, losses of actions or dodges become gains, etc. If taken by someone currently under the effect of multiple debuffs or DoT from magic or poison, they can choose one effect to be reversed. This elixir cannot heal damage after the fact, regardless of the source.
Enlarge Ally: (Moderate) This elixir causes the imbiber and their gear to double in size for two rounds. The enlarged ally's physical melee damage is increased by one level, capping at Moderate, but their number of dodges drops by one. Anything dropped or thrown by the enlarged ally immediately returns to its normal size.
Resist Element [Type]: (Moderate) This elixir may be completed in advance or partially completed. Completed Resist Energy elixirs must all protect against the same energy type in a thread. Partial elixirs lack a single ingredient to determine the resistance type, and may be customized on the fly during combat. Completing the elixir to give it its type takes one extra action, at which point it can be imbibed or administered as usual.
Antitoxin: (Light) If taken before being hit with a Poison effect, this elixir will provide Light defense against such effects for one combat encounter. If the imbiber is suffering from an ongoing Poison effect when they take the elixir, it instead ends the effect if it is a lower level. If it's an equal level, either the level will be decreased by one or the duration will be halved, whichever applies. Antitoxin does not heal damage.
Venomous Fangs: (Light) This elixir causes the imbiber to grow a set of fangs that they can use to bite an enemy, dealing Light physical and Poison damage. The venom deals additional Weak damage for two rounds after the initial bite.
Naga Form: (Light) This elixir causes the imbiber's legs and feet to fuse together into a long, sinuous tail. They gain Light physical and Poison defense, and lose any effects of any gear worn below the waist. This form prevents them from being tripped or otherwise losing their footing, and allows them to constrict around a target to deal Light damage up to 3x per round, if they so choose. Constricted targets and the constricting character are both unable to use the Dodge action.
Anticipate Peril: (N/A) This elixir grants one extra dodge during the imbiber's next combat. If this extra dodge is not used before the thread ends, the effect is wasted. Exception - Dungeons. Anticipate Peril will persist through two dungeon levels if the effect was not used in the first level.
The Stuff
Equipped Items
1. Serpent's Fang - (Moderate) This curved dagger is hollow and appears to be from the mouth of a giant snake. It deals Moderate physical and Poison damage. Alternately, you can fill the hollowed compartment with the contents of a potion or poison (must be from the Alchemist profession; Elixirist elixirs cannot be used). The substance used is injected on a successful hit and replaces the Poison damage for that attack.
2. Serpent Armor - (Strong) This armor is made of hundreds of thousand of serpent scales (or a good imitation). It's immensely flexible and lightweight, covering the body from neck to toe, and comes with a similarly armored hood that can be worn over the head. The hood has two metal fangs in the 'mouth' of the hood opening and serpent-like eye designs using differently colored scales. It grants Strong protection from physical and Poison damage, but Ice damage is treated as one level higher (capping at Strong).
3. Elixirist's Bandolier - This bandolier is worn diagonally across the chest and contains an Elixirist's daily preparations of elixirs. When one is used, a vial containing that same elixir appears in its place.
Backpack
1. Formulae Book - Contains the recipes for all of the elixirs that Evius knows.
2. Elixirist's Kit - This kit holds everything needed to whip up a batch of elixirs.
3. Alchemist's Kit - Can't be used to make elixirs, but it can be used to create potions, poisons, and somehow, a really good BBQ chicken pizza.
4. Snekfriend - Vanity pet - This small, green snake likes to just wrap around your neck and hang out. It can't communicate in words, but the scales on its head change colours to form symbols to give you an idea of how it feels. A heart means it loves you!
5. Light Healing Potion x5 - Cures one Light wound.
6. Dark Poison x3 - (Light) Deals Light Dark damage when injected or consumed and reduces healing used on the target by one tier for 2 rounds, or until the target takes any level of Bright damage.
7. Ice Poison x3 - Deals Moderate Ice damage with Light DoT, and reduces the target's dodge count by one when injected or consumed. Dodge reduction and Light Ice damage lasts 2 rounds, or until the target takes any level of Fire damage.
8. White Snake - 50g - This is an ordinary snake.
9. --
10. --
Mount Cloud Serpent - 500g - This long serpentine-dragon has scales that make it look like a shimmering cloud in the sky. It flies in an undulating motion and its roar can be heard from quite far away.
Banked Items:
ITEM - DESCRIPTION
The Person
Reputation:
-Meindal: -10
-Brightholm: -10
Fame: 0Guild: None
Character Appearance: Viper sports green scales along the bridge of his nose that develop into a bony plate covering his forehead and sweeping back into a pair of black horns. His ears can swivel like a cat's, and are scaled and have a finned/frilled appearance. He has more areas of scales going down his back, covering the backs of his hands and forearms, and the tops of his feet and shins, and his nails are black and clawlike. The skin not covered with scales is a deep brown.
His hair is long and dark green and kept behind his horns (and subsequently, out of his eyes). His eyes, also green, are a bit narrow and have slit pupils like a snake's. His build is long and lean, and he prefers form-fitting clothing that says 'rogue' more than 'elixirist' (though what clothing would say 'elixirist,' he couldn't say.)
Personality: Evius has a tendency to become invested in his idea of himself. He builds up an image of a person - generally a snarky person who gives no fucks - in emotional self-defense, and defaults to it when he feels on-edge or uncertain.
Parts of it are true - for example, he is snarky and sarcastic, but in the past, he's used his sharp tongue to keep people at bay, to hurt them or make them dislike him. He got a little too good at it, resulting in him not really thinking much of himself as a person. He recognises his skills and takes pride in what he does, but he sometimes has trouble believing that anyone would want to spend time with him or even like him, and even when he can see their words and actions as genuine, he worries that they'll eventually realise he's not worth it.
At his core, he's more sensitive than he likes to show or acknowledge, and is a loyal and affectionate person to the people he likes, though surprisingly shy about making gestures that aren't purely physical. He really prefers to just complain (a lot) about the people he doesn't like (a whole lot) and share his opinion on them (a whole, whole lot). He can hold grudges for ages, but he'd rather spend time at home with his precious pet snakes than waste it going after some douchebag.