Post by Darastrix on Sept 16, 2018 8:03:17 GMT
MASTER
sweet_transvestite
KEYWORDS: Lust, Sigils, Art, Tattoos, Glyphs, Blood
sweet_transvestite
AGE 32 GENDER Male ORIENTATION Straight Aromantic FAME 0 GUILD None | LEVEL 1 RACE Fairy CLASS Bloodmage PROFESSION Paper Arts REP Meindal: 0 Brightholm: 0 |
KEYWORDS: Lust, Sigils, Art, Tattoos, Glyphs, Blood
The Basics
Name: Master
Username: sweet_transvestite
Race: Fairy
Languages:
Human - Fluent
Fairy - Fluent
Class: Bloodmage
Role: DPS
Profession: Paper Arts
Level: 1
The Powers
Abilities
Racial
Alluring: Once per thread, charm an NPC into acting as though you had +40 rep with their region. Only good for one request/action and then it wears off. NPCs ARE aware they were bespelled by you. Does not work on enemies actively attacking you.
Truthbound:
Class
Perk: Life Infusion You can sacrifice your health to increase the power of all other spells and abilities you cast that round. This counts as an action, allowing you to cast up to 2 spells before sacrificing more health. Increasing an ability's power by one level will inflict a Light wound, increasing it by two levels will inflict a Moderate wound, and so on.
Transfusion: (Strong) This spell deals damage to one target, healing Master an equal amount. If he doesn't need healing, he can direct the healing to an ally at one step lower than the damage given, or he can just harm the target without healing anyone.
Ice In Their Veins: (Moderate) Master freezes a target's blood, dealing Moderate Ice damage and reducing their dodges by one for two rounds. Being hit by a Fire effect of equal or greater power can restore their dodge ability early. A target can be affected by the secondary effect only once per combat; subsequent castings against them will result in only the Ice damage.
Hot-Blooded: (Moderate) Master heats a target's blood, dealing Moderate Fire damage and accelerating the progression of any equal or lesser buffs on the target, reducing their duration by two rounds. For thread or combat-long buffs, they are limited in duration equal to their power level (Weak - 1 round, Light - 2 rounds, etc). Being hit by an Ice effect of equal or greater power allows the duration to continue as normal, provided the buff hasn't already expired. A target can be affected by the secondary effect only once per combat; subsequent castings against them will result in only the Fire damage.
"Only" A Flesh Wound: (Light) This spell aggravates wounds, causing them to open further. When cast on a target that has any amount of damage, their injuries begin to bleed, dealing Light damage once per round. If they are healed to the point of having no injury, the spell ends. If they receive less than total healing, the spell continues dealing Weak damage each round until they are fully healed.
Spellblight: (Light) If cast on a non-caster, this spell simply does Arcane damage once. But if cast on a character with spells, it does nothing initially, but each time the target casts a spell, Spellblight deals Light Arcane damage. Duration: 3 rounds.
The Stuff
Equipped Items
1. Persistent Blade - (Moderate) This curved dagger deals Moderate Physical damage as normal. After the first successful attack with this weapon, subsequent attacks treat the target as having one dodge less against the wielder.
2. Sanguine Robes - (Strong) These red and gold robes provide Strong defense against Magical attacks, and Light defense against Physical attacks.
3. Bloodbound Amulet - (Moderate) This choker resembles a bandage wrapped around the neck, with a polished ruby in the shape of a drop of blood. This item provides protection against powers and items that produce damage over time effects.
4. Arcane Spray Wand - (Light) This wand allows you to put an arcane glyph on just about any surface. They don't actually do anything; they just look cool and fade after 10 combat rounds or at the end of a non-combat thread.
Backpack
1. It Follows - (Vanity Pet) This plump little creature resembles a cute, almost spherical bunny. It follows you around, but when you stop walking, its shadow grows a pair of red eyes and the words "Feed ussss" can be heard in a low, hoarse whisper. You should probably figure out what it eats. Fast.
2. Calligraphy Kit - For all your writing and doodling needs
3. Rainbow Ink - It changes colour every time you dip into it
4. Paint brushes - Just a set of brushes to go with the ink.
5. Butterfly Ballgown - This sky blue gown features black and orange panels in the wide skirt that resemble monarch butterfly wings.
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Banked Items:
ITEM - DESCRIPTION
The Person
Reputation:
-Meindal: 0
-Brightholm: 0
Fame: 0Guild: None
Character Appearance: Master is slim and soft, standing at about 5'4". A physical powerhouse, he is not, but what DPS caster really is? It's a bit smaller and slighter his RL form, but he doesn't really mind. It suits the dresses he likes to wear sometimes. He has a pair of nearly transparent wings that are similar to a butterfly's, with the outer edges and pattern lined in light blue. If not for the blue, the only way they could be seen would be to notice the slight orange and red tint they give to things viewed through them. The colour deepens and becomes more opaque the more injured he is.
He has fine facial features, straight ski-jump nose, and odd eyes that seem to be a red-to-orange/gold ombre. His sky blue hair is soft and fine, and he keeps it pulled into a tail most days, with his long bangs parted over one eye. The bottom few inches of his hair are a reddish-orange that complements his eyes, and his skin is a peachy shade that has a bit too much orange to pass as human even with his other inhuman features hidden.
His hands and forearms usually have some sort of ink doodles on them; he draws on himself when he gets bored or invites other people to. It feels kind of nice. His left arm has a sleeve of linework from wrist to elbow that's mostly a series of interwoven lines and curls, with a pair of eyes peeking through the gaps here and there.
Personality: Master is hard to ruffle and is kind of a flip, non-empathetic person when it comes to strangers and people he's just met. He doesn't really care about other people's crises and problems that much. Especially when it interrupts something he'd rather be doing. They can be interesting to hear about, but if you're looking for someone to pat you on the back and offer sympathy, look elsewhere. Even with his friends, he can tend toward emotional distance, though that's less because he doesn't care and more because his mind may be elsewhere and he'll pull it toward the current problem when he's good and ready, thanks. He knows, though, that that can be off-putting and knows also what's wanted and expected socially, so he can fake it when he has to.
For fun stuff, though, Master's good to have around. He likes to party and have a good time (a really good time. A really, REALLY good time), and he's more than willing to go along with most ideas that pop up for shits and giggles, especially if they involve a bed. Love and relationships? Never considered it, probably won't. Generally, he's pretty easy to get along with and can attract and make friends, though keeping them (at least for himself) is another matter.