Post by Darastrix on Nov 28, 2018 9:46:56 GMT
Name: Shaer
Age: N/A
Race: Dhampir
Languages:
Human - Fluent
Deathtongue - Fluent
Class: NPC
Role: N/A
Profession: Enchanter, Cursemaster, or Alchemist
Level: 1
Abilities
Racial
Dark Healing: Though not as powerful as their vampiric sires, dhampirs are still creatures of the night. You twist Dark effects to your own advantage. Take Dark attacks as if they were healing effects of one power level lower. (Moderate is Light, Light is Weak)
Taint of Undeath: Creatures and players that deal Bright damage do stronger damage against you, and normal healing doesn't work as well. Take Bright attacks as if they were one power level higher (Weak is Light, Light is Moderate, etc.), caps at Strong, and take healing effects as if they were one power level lower.
NPC
Shaer is kind of a nerdy ranged fighter or wizard/ranger with a focus on Nature, Earth, and Wind elemental magic. His weapon of choice is the longbow, and he mainly focuses on hunting undead, though he also hunts wild game. Potential abilities or spells would include things that give him an advantage when facing undead enemies, terrain control, abilities related to using his bow, and elemental damage with his focus elements. Though nothing mechanically prevents Dhampirs from using Bright elemental magic, his feelings about undead as they relate to his own bloodline subconsciously prevents him form doing so.
Equipped Items
Should include a longbow and leather armor or mage robes. Otherwise, go nuts
Backpack
1. Holy Water x3 - (Light) Deals Bright damage to undead or heals the living an equal amount. Unless the living person is a dhampir; they get Moderate damage and Weak healing for a net loss of 3x Light and 3x Weak damage.
2. Wooden Stake - (Light) The pointy end goes in the vampire. Once it pierces the heart, this causes total paralysis, which persists as long as the stake remains in place. Just causes damage to anything that's not a vampire.
3. Wooden Steak - What? You were bored. You whittled. There is a reason you are not a Woodworker.
4. --
5. --
6. --
7. --
8. --
9. --
10. --
Banked Items:
ITEM - DESCRIPTION
Age: N/A
Race: Dhampir
Languages:
Human - Fluent
Deathtongue - Fluent
Class: NPC
Role: N/A
Profession: Enchanter, Cursemaster, or Alchemist
Level: 1
Abilities
Racial
Dark Healing: Though not as powerful as their vampiric sires, dhampirs are still creatures of the night. You twist Dark effects to your own advantage. Take Dark attacks as if they were healing effects of one power level lower. (Moderate is Light, Light is Weak)
Taint of Undeath: Creatures and players that deal Bright damage do stronger damage against you, and normal healing doesn't work as well. Take Bright attacks as if they were one power level higher (Weak is Light, Light is Moderate, etc.), caps at Strong, and take healing effects as if they were one power level lower.
NPC
Shaer is kind of a nerdy ranged fighter or wizard/ranger with a focus on Nature, Earth, and Wind elemental magic. His weapon of choice is the longbow, and he mainly focuses on hunting undead, though he also hunts wild game. Potential abilities or spells would include things that give him an advantage when facing undead enemies, terrain control, abilities related to using his bow, and elemental damage with his focus elements. Though nothing mechanically prevents Dhampirs from using Bright elemental magic, his feelings about undead as they relate to his own bloodline subconsciously prevents him form doing so.
Equipped Items
Should include a longbow and leather armor or mage robes. Otherwise, go nuts
Backpack
1. Holy Water x3 - (Light) Deals Bright damage to undead or heals the living an equal amount. Unless the living person is a dhampir; they get Moderate damage and Weak healing for a net loss of 3x Light and 3x Weak damage.
2. Wooden Stake - (Light) The pointy end goes in the vampire. Once it pierces the heart, this causes total paralysis, which persists as long as the stake remains in place. Just causes damage to anything that's not a vampire.
3. Wooden Steak - What? You were bored. You whittled. There is a reason you are not a Woodworker.
4. --
5. --
6. --
7. --
8. --
9. --
10. --
Banked Items:
ITEM - DESCRIPTION
Character Appearance:
Personality: Shaer is a man driven by curiosity and a thirst for knowledge. The most obscure, the better. Due to his heritage, he's particularly interested in matters regarding undead, and more specifically, intelligent undead, such as vampires and liches. As interesting as he finds his subject matter, however, he considers the condition of being such a creature as a curse. He does not dabble in necromancy or attempt to create or summon undead creatures, and won't cooperate with those who do. In fact, he believes that any undead should be put down for their own good (and for the good of others).
He's uncomfortable around groups of people and in cities, preferring his solitary life in the woods where he doesn't have to worry about inflicting himself on others or their reactions to his race. Though in one-on-one interactions, he comes across as a genuine, if somewhat self-deprecating, man, and when his considerable amount of expertise on the undead is needed, he becomes animated, eager to share his hard-won knowledge with anyone who desires it.
Background: Shaer never knew his father, or anything about him. He and his human mother were shunned and ostracised in the community when the truth of Shaer's parentage became known, and any questions he had about his father were met with silence. They eked out a meagre living on the outskirts of town, him learning to hunt and taking lessons in [CRAFT] from one of the few people who didn't mind associating with a half-vampire, and his mother taking long trips to ply her own trade in a neighboring town.
As he grew older, his curiosity and frustration with the lack of information given led him to seek out written records and information on vampires in general, in hopes that he might one day find out about the specific vampire who fathered him. What he learned both intrigued and horrified him in turn, and his morbid curiosity led him to texts on other kinds of undead. He withdrew from society even more than he already was, feeling out of place and unworthy, and settled further into the woods. Eventually, he felt study was no longer enough, and began to seek and hunt down the undead, to remove their blight from the natural world and as a kind of penance for his own half-dead existence.